Category: NES Godzilla Creepypasta

Hello everyone!
Today I’m releasing a new version of the game, lots of things added, like new stages, minibosses and also TITANOSAURUS!

Download: VERSION 0.0.2

You can check this version’s changelog below:

• Added Save/Load System.
• Added a new planet: MARS. This includes all the monsters and stages from Mars, and some new Bosses/Minibosses.
• Added a new monster: TITANOSAURUS.
• Added a new exclusive miniboss: DOGORA.
• Added a new exclusive stage: GLITCHY STAGE (MARS).
• Added a new capsule: Hybrid Capsule, which fully recovers both Health & Power bars.
• Added a new behavior to the minibosses (Matango Hive, Gohten, Dogora): now they give Experience Points only once, and also drops an Hybrid Capsule.
• Added a new EXIT button to the main menu.
• Updated the Bestiary with the missing monsters from Earth (Volcano & Mecha City), and also added monsters from MARS!
• Updated the visuals for the Dogora Cells on Earth.
• Updated the ESC button on the keyboard to pause the game instead of exiting it.
• Updated the music volume of the game (reduced).
• Updated the Phoenix enemy to drop a Health Capsule when killed.
• Updated the Volcanoes to wait 3 seconds before throwing projectiles.
• Updated Godzilla’s Heatbeam (Godzilla does not get knocked back anymore while charging it).
• Increased Health & Power Capsules Recovery Amount (20% to 35%).
• Increased Mothra’s EyeBeam Damage (0.04 to 0.05).
• Increased Mothra’s Wing Damage (0.075 to 0.1).
• Increased Duplication Delay for the Flame Shurikens.
• Reduced Orb’s Collision Damage (0.35 to 0.25).
• Reduced ThornTower’s Collision Damage (0.35 to 0.1).
• Reduced Phoenix’s Health (0.35 to 0.2).
• Reduced Phoenix’s Collision Damage (0.35 to 0.1).
• Reduced Manda’s Health (1.0 to 0.65).
• Reduced Manda’s Collision Damage (0.35 to 0.1).
• Reduced Dogora’s Collision Damage (0.01 to 0.005).
• Fixed the direction of Moguera’s Projectiles (MARS).
• Fixed a bug that allowed the player to fight the bosses without having to play through the stages.
• Fixed a bug with volcanoes appearing too close to the screen.
• Fixed a bug where Godzilla could get stuck after receiving damage from the volcanoes.
• Fixed a bug where the music would stop after dying while playing on a regular stage.

Hello everyone!
Today I’m releasing the first DEMO of the Godzilla Creepypasta game, I hope you like it, and sorry for being so late.

Many of you guys know that I’m working very hard on my next game called “Blazing Chrome”, that’s why it’s hard for me to work on both projects at the same time. This DEMO has just the first planet, but you can test the mechanics and get a bit of the nostalgia feeling. You can also discuss about the game on the official forums.

Download: VERSION 0.0.1

Hi, it’s Psyke here.
I Just want to say that I will not be able to deliver the DEMO this month because I’m very busy lately, I received a lot of tasks to work on my other game and right now I don’t have time to update the NGC Game, but I will have some time next month. Sorry for the delay! To compensate that, I’m releasing another Work in Progress video, featuring:

  • New title screen;
  • Shaders;
  • Keyboard/Gamepad configuration;
  • Jukebox;
  • Bestiary;
  • Cinematic intro;
  • Earth stages: Wilderness, Jungle, Mecha City 1 & 2;
  • A brand new glitchy stage that will appear on Mars;
  • A new special move for Mothra;
  • Hybrid capsule (recovers both health and power bars).

Thanks for your patience!

NGC: Game

A game based on the official NES Godzilla Creepypasta is currently in development.

The game is at early stages but you can watch some gameplay footage below. Please note that everything shown in the video is work in progress and is subject to changes.

Screenshots

I am Zachary, and at the time I write this, it has been three weeks since the fateful night when I played the NES Godzilla game.

Going back to that night, to immediately after I turned off the NES. Once I was able to start walking around again, the first thing I did was unplug the NES, take out the cartridge, and put them in separate sock drawers.

I looked over at the computer. All the screenshots you’ve seen in the story were saved. I backed up all the images on a flash drive before I turned the computer off, just in case. After that, I hit the bed and instantly passed out. It was not a restful sleep, but one of complete exhaustion. It felt like no time has passed before I awoke again.

And what a day that was. The first thought I recall coming to mind was “…What the hell happened last night?” I thought about it for a short while, until it occurred to me to contact the person I got the game from to begin with – Billy. So I called him up, and told him to just come over to my apartment, which he did.

And I showed him the screenshots, and gave him a very basic summary of what had happened. At first he thought I was pulling a joke on him, but he soon realized that was not the case. Once it hit him that this was real, he was speechless.
He made it clear that he had absolutely not tampered with the game, and had no idea about any of this.

So then the obvious question was asked to Billy; “Where did YOU get it from?” I got the simple answer of “Another friend of mine that I trade games with.” He assured me that this was a trustworthy person, and he had never had any issues with games he got from him before. So then Billy called him. But when we told this guy the story, he was as shocked and surprised as anyone, except he abruptly hung up on us. This clearly was going nowhere.

Before Billy left that day, he asked me if I wanted him to take the cartridge and dispose of it. I sharply declined. He asked how I could possibly still want to keep the thing. I told him that I needed time to think it over, and that was that.
Billy and I haven’t talked much since. Even though I’ve told him this isn’t the case, I get the impression that Billy thinks what happened with the game is his fault.

After he left that day, I did a lot of thinking.

It was very hard for me to do anything else, really. I couldn’t stop thinking about the game, there were so many questions left unanswered. What WAS Red? Was Melissa really in the game? How did she get there? Why did all this happen with THIS game?

But the one question that kept me for many nights was:

“Red said he had ‘known me for a long time’. How?”

Ever since then, I can’t shake this feeling of being watched.

The game made me ask myself questions about death and reality in ways that I never wanted to think about. I’m not too sure of anything anymore. Constantly thinking about it soon began to have a negative impact on my life. I just didn’t care about anything else at this point. By comparison, all the other day-to-day activities seemed utterly pointless.

I eventually decided that I had to choose between one of two things: Try to play the game again, or destroy it. I tried several times to convince myself to try the former, but I never got farther than plugging the NES back up. Just touching the cartridge made me remember all the pain I felt during the fight with Red.

I wondered if perhaps playing the game again myself might cause something terrible to happen. I didn’t know anything about how this “game” worked, and it was too risky. I wasn’t sure I could stand another round of the game anyway.

So then it was time for the other option. Wanting to get some fresh air, I took the game with me and drove to the lake, planning to throw it in. I got up to the lake with the cartridge in my hands, and I look down on it and…I thought of Melissa. If what I had experienced in the game was indeed genuine, doing what I did may have been the only way to save her from endless torture. In a way, this warped game might have saved her soul.

Damn it. Once that thought came into my head, I knew then I wouldn’t be able to destroy it. So I just sat down at a bench, gazing at the lake for about an hour. Ultimately, I decided on a third option: selling the game on EBay.

It may be selfish, but I promise you that it has nothing to do with money. I don’t care how much or little I get paid for this game, believe me. It’s selfish because I don’t want the responsibility of owning this cartridge anymore. I cannot dwell on this forever, and the only way I can deal with this, is by putting the game out of my life.

So this brings me to the main reasons I created a summary of these events; first is to record the details while I can remember them, and second is that whoever bids on this game knows what they’re getting into. I can’t guarantee the safety of anyone else who plays the game, or that anything will happen at all. But to the new owner of the gamer, remember this; Be careful, and if you feel as if the game is literally messing with your mind, SHUT THE DAMN THING OFF.

After his seeming defeat by Solomon, Red had reconstructed his body into his gigantic Final Form, transporting us to a blazing inferno in the process. It was reminiscent of our first encounter. Except now the scenery,much like the true power of Red, had become very real. The music had erupted into a loud blaring sound, a furious drum of death.

Faced against Red’s insane amount of health, my own demise was imminent.

Final Red 1

Solomon was my strongest monster. But not even he stood a chance. It was like trying to fight a mountain.

Final Red 2

Within seconds Solomon was overpowered and dropped to the floor, when Red crushed him to death underneath his foot. The sadistic demon took his time as he snapped Solomon’s vertebrae and ribs like dry, brittle twigs. I could tell he was enjoying our pain.

Final Red 3

weak

“This is hopeless. I’m a dead man.”

I had to no choice but to send another monster to his death. We were all going to die. I only hoped they would forgive me.

Final Red 4

After decreasing Red’s health by a miniscule amount, Anguirus was also obliterated. Red unleashed a hail of blazing hot needles into his face, until he collapsed.

Final Red 5

Another moment of unspeakable agony, then nothingness as my ally faded away.

you cant win

I asked Red how he knew my name.

And then, he said it.

secret

red confess

For years she was being tortured by something nobody understood. Now I knew what it was.

Now I understood why I was mocked about Melissa’s death, and how the game knew about it. Because HE knew about it, because HE was the one responsible. And this time, he was going to kill me.

futile

I was taken back to the board to send Godzilla to his final stand. Barely anything was left of the board, just Godzilla and Red’s icons, and…

boardremains

…the fifth monster.

In the midst of everything that was happening, I had completely forgotten about it. I tried yet again to select it. I cursed, I begged,I screamed at it to do something, ANYTHING to help me. To no avail.

There was only one thing to do.

Final Red 6

Final Red 7

Final Red 8

Final Red 9

I knew Godzilla didn’t stand any more of a chance than the rest did. But maybe, maybe now that all the other monsters were gone, the fifth monster might finally awaken.

I managed to get the creaure’s icon selected, and I pressed the A button as fast as I could. The icon started to shake, as if it were trying desperately to move!

It was then that Red decided he was done playing fair, and before I could activate the monster, he went for the killing blow: paralyzing my heart.

My hands started to become numb and unfeeling, but even as my vision was fading away, I still tried to pressed the A button.

gameover

Red surely was breaking one of his rules, but he must have thought that if he could kill me quickly, then it would be too late for any consequences to matter, he would have won.

He was wrong.

gameover

 

notyet

stuggle

struggle 2

Red’s power was being challenged by another force. It prevented him from killing me, and when I regained my vision I saw a familiar sight:

blueangel1

“…Who are you?”

blueangel2

“What? How is that possible! I…Red told me that he killed you…”

blueangel3

blue angel 4

“But how will I be able to stop him now?”

blueangel5

blueangel6

Her words stirred something inside of me. I wasn’t going to die like this. And I had more to fight her for than just my own life, I had to fight to save Melissa, and the world she inhabits.

With her help, the 5th monster was finally unleashed:

thegoldenlight

It was time to end this, once and for all. Together, we would take this damned hellspawn out of existence.

AcaciusvsRed1

cantsaveyou

Acacius was by far the strongest playable monster in the game. He had to be, if we were to have any chance of surviving. His “punch” involved turning his hands into blades, which caused tremendous damage. But Red had more than enough life to spare. In the end, this would come down to pure skill:

AcaciusvsRed2

AcaciusvsRed3

AcaciusvsRed4

AcaciusvsRed5

AcaciusvsRed6

AcaciusvsRed7

AcaciusvsRed8

With one final strike, Red was destroyed. His body disintegrated and sank below, accompanied by a soar of triumphant music. Slowly, the paralysis wore off, and I was able to stand up again!

Reddeath1

Reddeath2

Reddeath3

Reddeath4

Reddeath5

We had done it. Melissa’s death had been avenged, and I felt overwhelming happiness…until I remembered all the death and pain that led up to this point. All the other monsters who had fought and died. I was about to mourn them, but the game had yet to conclude.

rise

ending1

ending2

ending3

ending4

Tears of joy streamed down my face, and I broke out crying. I cried harder than I have in several years, maybe in whole life. All I had been through, all I had discovered, and now the game was coming to an end. But before she and the others left, Melissa had something to tell me:

ending5

 

ending6

ending7

ending8

“Oh dear god.”

That was my first thought on realizing I would have to fight “Red”, the creature that tormented me through nearly the whole game.How would I be able to fight something that can kill with one touch? It seemed totally impossible.

Thankfully, Red was no longer able to deliver one hit kills. But despite that, this was still the most difficult battle I’ve ever faced, in this game or otherwise. If I had any real comprehension of what I was getting into before I started the fight, I would never have done it.

I very soon learned what a horrible mistake I had made. Red reached out and clawed at Godzilla. And when those claws cut through him, I felt it.

First Blood

I know that it’s common for people to cringe up when their video game character gets hit or loses a life. But this was not that. This was genuine, physical pain.

When the pain struck me I paused the game. I hadn’t suffered any actual injuries, but it felt just like my shoulder had been clawed through. I had seen and experienced many unpleasant things at this point, but the game causing me real pain was where I drew the line. Yes, I would be disappointed that I wouldn’t get to see the ending, but the risk was no longer worth it. I was about to get up to take one last screenshot and turn off the NES, when I realized something else-

-I couldn’t get up.

I was paralyzed to my seat. The only muscles I could move were my fingers and thumbs. As the terror set in, a new message appeared on the screen.

youarenotleaving

I started to scream, but only a weak choking sound was coming out. I desperately tried to get my body to move, but it did nothing. I was looking every direction, and then I looked over at the computer.

Somehow, the computer was taking screenshots of the game on its own when I began the fight. I still don’t know how or why. Something in the game must have been causing it.

Since Red could hear what I was saying, I tried begging for him to let me go. From here things start to get hazy as I was under extreme stress at the time, but from what I can remember I said:

“I’m sorry. I’m sorry I insulted you. I didn’t mean it. I didn’t know things would get this serious. Please just let me go. If you let me go I promise I will never tell anyone or turn the game on ever again. PLEASE!”

And Red replied:

toolatenow

onlyone

“Only one will survive.”

The statement could not be any more clear. If I couldn’t kill Red, then he would kill ME. Like an idiot I had played around with something I didn’t understand, and now it might cost me my life.

I stopped struggling to move and accepted the reality of the situation.
There was only one way to get out of this alive.
I had to kill Red.

Spider Red 1

It all went by so fast. If it weren’t for the screenshots, I might not have remembered any of this. Just like in the chase levels, Red moved at a horrifyingly fast speed. There was barely enough time to process a thought

Spider Red 2

And thus, there was no time to form a strategy. I had to rely solely on my wits and reflexes. To make things worse, there was no way to predict what kind of attacks Red might use, so I constantly had to be on the offensive AND defensive.

Spider Red 3

I felt every hit that Godzilla took. They all hurt. I tried so hard to avoid the damage, but every attack that I dodged left me vulnerable to another. And the pain would only get worse.

Spider Red 4

After he jumped over me, Red’s eyes started to glow. I moved as far back as I could and ducked, but there was no dodging this one:

Spider Red 5

When THIS hit me, I really did scream. I screamed so loud that someone else in the apartment should have heard me, but they didn’t. Just looking at the image hurts me, making me remember the incinerating burn.

I paused the game because it hurt so bad, but Red unpaused the game to attack me again, which made me furious.

I immediately counterattacked with the heat beam, again and again until the power meter was totally diminished. I wanted Red to hurt like I did.

Spider Red 6

Swimming Red 1

Just before the timer ran out, Red transitioned into his swimming form. I didn’t think the timer would still be affecting a battle like this. I’m thankful for it, because it gave me a few minutes to collect my thoughts and decide what to do next.

I chose to fight Red’s next 2 forms with the monsters I had encountered them with, so Anguirus was next. It probably wasn’t all that smart of an idea, but it’s what I did.

Swimming red 2

I jumped up and heat beamed Red in the face, and he moved offscreen where I couldn’t reach him. Then a wave of large mines started to fall from above.

Swimming Red 3

I felt this was unfair so I shouted:

“If you’re going to cheat, then why do you even let me use the controller?!”

therules

And then he came at me, rushing from the top left of the screen downwards:

Swimming Red 4

“DAMN IT!” Now I wouldn’t even be able to see where his next attack was coming from. Red continued to strike from random angles, I constantly moved to swerve around him.

swimming Red 5

Swimming Red 6

Another forty seconds went by and Anguirus was nearly gone, but together we had forced Red into his flying form, so it was Mothra’s turn next.

Flying Red 1

Deciding to fight Red with Mothra was a terrible idea. Mothra was instantly overwhelmed by Red, and the life meter was devastated in a mere fifteen seconds.

Flying Red 2

And once Mothra’s life was down to two bars, Red did something I didn’t see coming:

Flying Red 3

He reached out, grabbed Mothra, and ate her.

After Mothra was devoured I felt an agonizing pain, like being crushed to death. Mothra had been killed for my stupidity and I would share the pain.
It was a short transition from the battle to the board, but it felt like an hour.

The pain, combined with being unable to move was driving me insane. I wanted so badly for this to end. I never wanted anything so much.

But I still had hope. There was only one monster left that could be brought to full health by engaging Red in battle. Solomon. If any of them had a chance to save my life now, it would be him.

Flying Red 4

Solomon apparently had some history with Red, as when the fight started this dialogue happened:

traitor

solomon talks

Red took me by surprise again by immediately burning me with his demonic fire a second time:

Flying Red 5

As much as it hurt, it actually worked to my advantage: since Solomon started at full life he still had some to spare, but now Red had used up all his energy and could not use his ultimate weapon any longer. Now he would die.

As he drew close to the end of his life bar, Red turned his whole body to face the screen and flew upwards, then slamming back down in an attempt to crush Solomon:

Flying Red 6

Flying Red 7

When that failed to work, he tried to devour Solomon like he had Mothra. But he wouldn’t be eating my monster this time:

Flying Red Defeated

Red dead

I thought I had won. But something was wrong. Red wasn’t sinking to the bottom, and I still couldn’t move. Red was still alive…

not dead yet

ohno

final Red

notdone

 

And here we are, at the final world. I don’t like to discuss this part, and it still bothers me very much, but it’s something I have to do, so that I can put this behind me. People deserve to know.

At this point I was well aware of the game’s unnatural nature, but Zenith was different than the other worlds. While the others were certainly strange, and sometimes frightening, the world of Zenith was like a nightmare.

And I didn’t have to go any further than the board screen for an indication that something was wrong with Zenith. The first thing I noticed was the blood red texture of the board, and the music, which was an eerie whistling tune.

zenithboard1

I noticed that I had Solomon and Anguirus back, and I felt better for a second.
Then I scrolled over to the right to see who my enemies would be this time.

zenithboard2

This time it was Destoroyah and Ghidorah. But judging from the icon it was a different Ghidorah than the original, standing on the ground instead of flying. The grotesquely detailed pinkish red icon also caught my eye. I couldn’t tell what it was supposed to be, and I was afraid to find out.

Going back to my side of the board, I decided there wasn’t much choice but to do my usual “routine”, in going to the Quiz level before doing anything else. I was not ready for what happened.

facedead

I jumped back when this appeared, accompanied by a terribly distorted version of the password theme. It looked as if Face had fallen victim to some terrible glitch. Is this what he meant by “Will you miss me?” Did he know this would happen?

GETOUT

My thoughts were stopped short as I noticed the screen was glitching and seemingly falling apart while I was inactive, and so I quickly rushed out.

zenithboard3

And when I got back to the board, I had somehow gained a new monster. I hadn’t even been asked if I wanted one. I tried to select it, and this happened:

no

isolated

“WHAT THE HELL IS GOING ON?!”

The game’s behavior was scaring me, and I hadn’t even started the levels yet. I couldn’t understand why I was randomly given a new character, and then denied use of it. But for the time being there was little that could be done, and I viewed the last TV Screen:

tvisbadforyou

No animation. No music. Dead.

Every instinct I had was telling me to stop playing, to just turn the game off. And something in the game itself might have been trying to warn me as to just how horrible this last world was.

But then, every stretch of the way I was compelled to give up. I couldn’t do that now, on the last world! Besides, after taunting me with memories of Melissa, I felt the game owed me some answers.

I noticed that the first level was a Red Temple, so at least I would be familiar with the level graphics if nothing else. And I went in with Godzilla, the monster I was most familiar with.

RedTemple1

Godzilla had been shrunk, the level and score meters had vanished, and the Blue Temple statue faces were back. The music was similar to the Blue Temple also: Strange, haunting vocalizations. I tried to get my spirits up by thinking “Well, If this level is like the Blue Temple, then that might mean there are no enemies to deal with.”

How wrong I was.

After a short walk, all the statue’s eyes starting glowing, and a pack of the beasts from Shadow Labyrinth came charging into me. Since they were coming from the right of the screen, I had to fight my way through them.

RedTemple2

This battle greatly tested my reflexes, but thanks to my speed I plowed through the beasts. They gave off health power-ups after dying, which helped recover the damage they had given me.

However, as I continued through the hallway, the statue’s eyes glowed again, summoning another wave. It seemed to be the same number of them, but I was less prepared this time, and took more damage. I had gone through four of these waves until I reached the end of the hall, where I heat beamed the last of the monsters over the edge into an abyss.

RedTemple3

At first it seemed I had reached a dead end, but after the statue’s eyes stopped glowing, a brick path slowly appeared before me.

I followed the path, which kept me moving towards the right until it stopped at a wall, where I was to go vertically by jumping up ledges. Along the way I encountered new creatures, and some sort of strange shrine, which had a statue of the Hell beast and some other creature I don’t recognize.

RedTemple5

RedTemple6

As I went through, the path took a downward direction. I had to carefully aim my jumps to avoid the enemies, which were plentiful in this part of the stage. They didn’t have many attacks, but they could easily shove you over the edge off a platform.

RedTemple7

At the end of this tunnel, there were a few small platforms floating above nothingness. I landed on one towards the left of the screen, and then something came down from above. It looked like the Blue Angel from the Graveyard, except now it was red and had a skull face.

RedTemple8

Any of the pleasant feelings I had from the Blue Angel were not present with this Red one, and as it hovered around, its eye sockets started glowing just like the statues, summoning monsters to attack me. Surely this was not the same benevolent being I encountered before, this must be some kind of impostor.

RedTemple9

The battle was nerve-wracking, as I started off with nearly half my health and had to deal with multiple opponents, as well as the threat of gravity. To make things even worse, as the Red Angel took damage some of the panels fell, until only 3 remained.

But my luck had not ran out yet, just when I thought it was over, I struck the Red Angel one more time, and it turned out that one last hit was all it could take.

RedTemple10

Just as the Red Angel completely disintegrated, the game instantly went back to the Zenith board. I moved Mothra over to the nearest stage from the Red Temple, which seemed be a garbled mess of letters spelling KILL, and began playing.

glitch land 1

As suspected, all the level graphics were made of jumbled letters. And Mothra, just like Godzilla, was shrunk to half size. I began to suspect that all the Zenith levels would be like this.

The background music was terrible, like if someone put all the sounds an NES was capable of making into a blender and then piecing them back together into a “song”. I had to turn the volume down because of it.

glitch land 2

Playing as Mothra made avoiding the enemies easier, but they were nonetheless determined to get at me. The first enemies I saw were headless Gigans, and later on there were hybrids monsters pieced together from previous bosses, like the Biollante headed thing seen above.

Five minutes had gone by as I didn’t see anything new, and the level shifted into another segment. The music changed from the loud and annoying beeps into something far more ambient and menacing. The level graphics also changed, now looking a blood drenched junkyard. The way everything in this level was red made it sickening to look at.

glitch land 3

glitch land 4

The enemies multiplied in number, never ceasing to follow after me, and became harder and harder to avoid. And at the end of the level, the situation reached a climax, as the swarms of monsters fused together in one enormous, terrifying hybrid:

glitch land 5

Once I had gotten through the initial shock, I discovered the way to destroy this thing: constantly shooting eye beams at the Hedorah cluster that formed its “heads”. If you attacked anywhere else, it would regenerate the damage.

glitch land 6

Even with that knowledge, this was an extremely difficult fight. I’d say it was as hard as fighting the Moon Beast was, if not harder. Its most common attack was lunging forward with its arms, covered with Gigan saws and blades, if they touched it would instantly drain health.

When it was over, the remaining monsters collapsed into a heap. Then they, and the ground below them, started to disintegrate and sink towards the bottom of the screen.

glitch land 7

glitch land 8

When I came back to the board, I thought to myself, “So far, the game has been putting the easiest levels first…if that’s the case, how bad will the rest of Zenith be?”

With two levels down and three to go, my monsters and I had taken our foothold in the world of nightmares that was Zenith.

Deciding what action to take next was more tense and difficult than ever before. But ultimately, I had no way of knowing what the next levels would be like, or how well my monsters would be prepared for them, so my only option was to guess.

I tried to to interpret what the icons of the next levels ahead of me were. The last level before the boss battles was obviously representing some type of volcanic area, with lava and open flames.

The middle icon I still didn’t get, except that it looked “fleshy”, and vaguely like an organ of some kind. Oddly oversized as well.

The one I was nearest to, and about to enter next, looked like thorny vines covering a puddle of blood. I guessed this would be a level with blood “rivers”, like the chase level of Dementia. As such, I went with Anguirus, because due to his rolling move he would have the fastest speed while submerged.

The level which I call “Blood Lake” looked like I expected. Rivers of blood accompanied by thorn covered vines, which were scattered along the sides of the ground. The music was rather faint, but I could hear a distinct drum beat, and a few other instruments. a lot of echoes, and sometimes it sounded like someone was hitting a drum underwater.

blood lake1

I was disappointed to see that Anguirus was shrunk just as Godzilla and Mothra had been, apparently all the Zenith levels would be like this. I felt less secure with my giant monsters no longer so giant.

I walked along without interruption for only a minute until my path reached a dead end.

blood lake2

There was a massive gap between the ground I was walking on and the ground to the right of the screen. I would have swam across it and continued walking to the right, but due to the huge mass of brambles in the way, there was nowhere to go.

Two creatures with gliding membranes on their arms, and lamprey like mouths were perched on outstretched vines and screeching at me, much like a crow does to an invader of its territory. Another unnerving display of possible sentience by the creatures of this game. If it’s even accurate to refer to them as being “of the game”, that is.

I descended into the blood, slowly sinking to the floor. Aquatic enemies were everywhere, and they were hard to avoid. The black shark in particular was very aggressive and hard to deal with, but thankfully I only encountered one.

blood lake 3

As the scene become more and more crowded, I swam up to the surface, to find that it was littered with floating corpses.

blood lake 4

“Creepy, but at least they’re not a threat.” Or so I thought…

blood lake 5

..Until they all sprang to life and leaped on me! They were trying to pull me under, and they were draining my health as they did it. They all attacked as a group, and when I got one off me, another would jump on me from behind. I had to curl up into a ball and roll for them to loosen their grip, and when they did I quickly retreated.

It wasn’t long before I had reached another land path. A note regarding the brambles, you can stand on them but it causes pain, and you can also destroy some of the vines, but only the thinner ones. I had to destroy multiple vines, as well as dealing with more enemies.

blood lake 6

I was interrupted by a screen:

mother

The screen was only up for about thirty seconds, then when it went back to the level, I was facing another dead end, and a pregnant humanoid creature being hanged from the top right of the screen, by a spine/umbilical cord.

blood lake 7

Instantly, the creature’s belly was split open from the inside!

boborevealed

And as the lower part of its body was ripped apart and fell into the river below, the Blood Lakes boss was revealed;

bobo fight 1

It came flying towards me, making a shrill, hacking scream. I was forced to move back.

bobo fight 2

The bat was a highly mobile boss, fast and difficult to hit. As I moved back along the ground , the monster opened its mouth and shout out a barrage of needles. I jumped over them and managed to give it a blow to the head, and it started flying out of my reach.

bobo fight 3

As the bat was flying, it shot a stream of fire from its eye sockets, and started trying to hit me with the flames. I rolled along the ground, which drained my power, but put us at equal speed.

This cycle repeated around three times, until the monster was defeated. With most of my health drained, I went back to the edge of the level, and the large bramble vine blocking the exit was now gone.

“Now, only two levels left to go. Who to send this time?” Godzilla, Mothra, and Anguirus had all completed one level, leaving Solomon. And also, the mysterious fifth monster. I tried again to access it, but with no luck. I chose to use Godzilla again for the next level, and Solomon for the final one.

The second to last level was what I refer to as the “Organic Level”, which was the most visually unpleasant of them all.

organic level 1

Right from the start I could see that the graphics where freakishly different. The atmosphere was gruesome and foreboding, with the addition of the loud, droning music. I was dreading what I would see in these levels, and it was only a few seconds before something appeared:

organic level 2

Two hideous…things. It’s hard to describe most of this level. Everything had this disturbing “semi-real” look to it. Most of the enemies look halfway between real animals, and misshapen lumps of gore with teeth.

It’s also worth noting that all of them were considerably larger than Godzilla, and although the majority were not very intelligent, each of them took around 30+ hits to kill. Due to this, it was a better idea to run away from them than fight, but it was never clear exactly what direction to run to.

While most levels involved going to the right to get to the exit, the path of this level was primarily going down, by walking to the edge of one platform and jumping down to a lower one. There was no way to make sure you were going the right way, nor any apparent means of getting back up to the higher platforms if necessary.

Also, certain enemies acted as if they were aware you had to jump down, and would stand at the edge of a lower platform, waiting for you. When this happened, I would have to walk back and wait until the monster would leave.

organic level 3

As I went on I came across platforms stacked above each other with little space in between, looking like a maze. This meant that I couldn’t jump, and it made escape from enemies difficult. Thankfully, the only enemies able to fit through these mazes were the four-legged beasts seen at the beginning of the level.

Adding to the difficulty were long, tapeworm-esque monsters, that would rise themselves up between the platforms and trap you. The only attack they responded to was the heat beam, which would cause them to shrink back down. But this was costing even more power, and I couldn’t afford to do without the heat beam for long.

organic level 4

While trying to avoid the abominations that dwell in this level, I found out that if you stand idle in one place for too long, the ground tries to absorb your monster;

organic level 5

I think it was about four minutes before the end that this level was making me physically sick. The tension was getting to me, and having to take in all these disgusting sights made me want to puke. I nearly did pause the game and look for a bag, but I was able to hold it together.

I also found a trick at the end of the level, though it was too late to do me any real good. If two different species of monster to run into each other face-to-face, they would fight each other and leave me alone. I didn’t intentionally cause this, it just happened:

organic level 6

Finally at the end, it was time for another boss fight. It was certainly ugly, but not quite as horrific as I feared it would be. But more important than dealing with its appearance was defeating it, and since I had less than half my health bar to start with, there was no room for errors.

Canidontrevealed

It was attached to the floor when I first saw it, but after ten hits it detached from the floor and began floating. It moved fast, and unlike the Blood Lakes boss he wasn’t impeded by any sort of gravity. It was even able to fly through the ground without any collision effect.

canidont fight 1

It used this to its advantage, and would float beneath the ground and spring up randomly to bite at you. But it stopped doing this after a few well aimed kicks to the face. The pink area on its upper jaw was a weak point, too many hits there would cause it to spasm uncontrollably.

canidont fight 2

The new strategy was to rapidly float up down while moving back and forth across the stage, trying to constantly keep its jaws aimed towards me. Health was getting critical at this point, and I spammed the heat beam, from which it had no defense.

canidont fight 3

In the last stretch of the battle, the monster had lost its mind, rapidly rushing back and forth and gnashing its jaws. I had to duck under it, and then strike when its back was turned. Twenty more hits, and it was destroyed.

canidont fight 4

“One last level to go…”

And then it was down to one last level. I didn’t hesitate, I selected Solomon and entered. Perhaps a little too fast.

inferno1

This last level was definitely the peak of disconnect between what the NES was graphically capable of, and what this game could create. The music also caught my attention, it was one of the only songs that appeared more than once – the horrible screeching from when the Hellbeast appeared in the graveyard.

As soon I started, there was already an enemy prepared to attack, a centaur wielding a whip. And it wasn’t alone.

When I started fighting, several more centaurs appeared. Coming from both sides at the screen at the same time, it was too much to handle. Solomon’s flight saved me from taking too much damage at the start of the level. The centaurs followed after, but seemed to be unable to jump.

inferno2

After escaping the centaurs I noticed gaps in the ground. While trying to avoid the jumping sword mouthed enemies in mid-flight I got close to the surface of the lava, and a creature emerged and tried to grab me. It didn’t succeed, but I was startled. Careful maneuvering would be needed to avoid instant death here.

inferno3

As new enemies appeared,the level soon became very difficult. A lot of the trouble came from stocky red demons that stood on top of tall, narrow mountains and spewed fire. I got by them by waiting till their back was turned, and hitting them with a flying kick, which made them fall into the lava.It was at this time I noticed that I wasn’t gaining any health from killing enemies.

inferno4

Not all the ground was stable. At one point, the ground was reduced to small chunks that slowly drifted towards the right. Some of them would sink into the lava upon landing on them, and there was no way to tell which ones would sink and which would not. Being so close to the lava added the threat of the lava creatures, and this was very frustrating.

inferno5

I was also feeling very hot, which made concentrating hard. If you’ve ever had a heat rash, it felt similar to that. I had periodically stop for water because of it. This was almost certainly due to the game, and not my imagination, but I kept pushing the thought out of my head. I didn’t want to think about it.

At the end of the stage, I encountered the boss rising from the lava, its arrival noted with a ungodly howling roar:

firebrand1

When it walked onto the land, I saw how gigantic it was, several times the size of Solomon. I was about to fly up and attack it, when it opened its mouth and let out a huge blast of fire:

firebrand2

firebrand3

I had to fly to dodge the flames, and then get close enough to the boss to fire a heat beam at its face, causing it to stumble backward. If it didn’t stumble backwards, it would have kept moving left until it forced Solomon into the lava, as there was no more ground within reach.

The beast had to wait between uses of its fire breath, as it seemed to cost a great deal of energy. I used this time to attack it. But fire wasn’t its only weapon, and I had to wary of the monster swatting at me with its clawed hands. As its health decreased, it moved faster,and the battle felt like a tug of war between the two monsters over this bridge of land.

After about forty hits, it was defeated, tumbling backwards into the lava from whence it came. And then, the final stage had been completed.

At last it was down to two bosses, and a final encounter with the Hellbeast.
For some reason I thought Ghidorah would be easier to beat, so I confronted him first.

The classic “Ghidorah Battle” music from the original started up as I was faced against the new King Ghidorah;

King Ghidorah 1

King Ghidorah 2

King Ghidorah was as powerful and unrelenting as ever. He instantly lashed out with Gravity Beams, which were more damaging than Godzilla’s heat beam. It became a struggle of constantly beating Ghidorah at every oppoortunity to keep him from using the attack.

King Ghidorah 3

But Ghidorah soon saw through my tactic and started using physical attacks as well. He would strike with each of his necks, knocking me backward and making it impossible to get close enough to punch him. But I had an idea, to wait for him to lunge with one of his heads, and immediately blast it with the heat beam:

King Ghidorah 4

King Ghidorah 5

It worked, and to my surprise the heat beam had actually obliterated Ghidorah’s middle head. It was only a few seconds before I realized what this would lead to, and sure enough…

King Ghidorah Transforms

Mecha King Ghidorah

…King Ghidorah was using the power of the glitch to transform into Mecha King Ghidorah. But what really shocked me was the sudden change of music. I had heard it before, but it wasn’t from the original NES game – It was from the game Super Godzilla, during the Mecha King Ghidorah fight.

Mecha King Ghidorah’s first attack was its most deadly: The Machine Hand. Very similar to Gigan’s Saw, it immobilizes the monster and rapidly drains the health bar. Fortunately, before Ghidorah could do a lot of damage, the timer ran out.

Mecha King Ghidorah 2

I would need to defeat Mecha King Ghidorah quickly to prevent him from using the Machine Hand, so I sent Solomon to fight him. The two monsters were evenly matched in strength.

Mecha King Ghidorah 3

But Solomon was faster, and by slashing and heat beaming without pause, the cyborg monster soon met its end.

Mecha King Ghidorah 4

With Ghidorah defeated, I was returned to the board. I now outnumbered the enemy by four monsters to one, and victory seemed to be soon at hand. The Base Icon had changed to a blood red color. I could feel hatred emanating from it.

ghidorahgone

I started the fight against Destoroyah with Anguirus, and the music was the same as Ghidorah’s. When the fight began, Destoroyah was in Microscopic form. After one hit it changed into the Juvenile, which had few attacks and was also dealt with easily.

Destoroyah 1

Destoroyah 2

The fight became serious once Destoroyah entered the Aggregate Form, gaining the use of large arms and the micro-oxygen beam.

Destoroyah 3

Anguirus’ roll attack, which had been very useful up until now, was rendered useless by Destoroyah constantly attacking me with his large arms when I tried to use it. For this part of the fight I had to rely on brute strength.

Just before the time ran out, Destoroyah had changed into his Flying form, which Anguirus was ill-suited to fight against. Going back in,I fought against the flying form with Mothra (which seemed fitting).

Destoroyah 4

Mothra was weaker than Anguirus, but was much better equipped to dodge and counter Flying Destoroyah’s attacks, so the fight was in my favor. However, the Mecha Ghidorah fight music started playing and Destoroyah changed into his Final form sooner than expected, which drastically turned the tables.

Destoroyah 5

Mothra’s attacks were doing very little to Destoroyah, and I had to move furiously to avoid damage while waiting for the timer to run out.

Even though it would be near impossible to beat Destoroyah with Mothra, I still had three other monsters. Final form Destoroyah was very resistant to taking damage, and the heavily armored foe would not be defeated without a long fight.

In the last part of the fight I wasn’t using much strategy, just attacking as brutally and as fast as I could.

Destoroyah  6

Destoroyah 7

Destoroyah 8

On its last bar of health Destoroyah tried one last counter-attack – a beam of energy from its chest.

Destoroyah 9

I don’t know how powerful it would have been, because just before it could fire I punched Destoroyah in the chest cavity, destroying him!

Destoroyah Dead

And then that was it – the last kaiju boss was gone. In the midst of all the excitement, I had briefly forgotten that there was still one last thing to do before the game would be over.

Last Icon

Seeing the icon again hit me like a ton of bricks, and I froze for a few minutes. I had come so far to get to this point. But I was terrified. I really did not want to know what this last encounter was going to be like.

Before I could let myself think about it any longer, I moved Godzilla over and began the stage. “You’re here now. This is the end. Just one last thing, and then it’s all over.”

And when the screen changed, there was…

dark

…Nothing.

Just Godzilla and a black screen. I walked back and forth. Fired a heat beam. Nothing happened, until I heard something – the faint sound of a familiar drum beat.

eyes

RED