Category: NGC: Game

Today I’m releasing the first patch for the game with a lot of bug fixes from the previous version, so I though it would be better to change the version numbering format to something more common and instead of calling it, I’m making this version 0.3.1, following the X.Y.Z format (X = Final release; Y = Major Update; Z = Minor Update/Patch).

Please keep in mind that this is NOT the TRANCE update!

This version also features a new cheat card: Cosmic Chaos. It’s a new card that can be unlocked in CAMPAIGN mode that can spawn enemies from other planets and it can also create blackholes.

Download: VERSION 0.3.1

You can always go to my website Allone-Works to check for the latest update of the game. I also highly recommend joining our Official Discord Server to interact with people and keep you up-to-date in regards to the development of the game.

Full changelog:

// Cheats
• Added a new Cheat Card: Cosmic Chaos.

// Bugs
• Fixed Crystal Crab’s walking animation.
• Fixed an audio loop issue with Ghost Titanosaurus’ theme.
• Fixed an issue with the flying monsters (Mothra & Mothplane) not having the correct flight height limit in the Gravity Base and Void #2 stages.
• Fixed a bug with Enemy #19 from the Bestiary (The Earth) not appearing in the game.
• Fixed a bug with Varan’s punch dealing a huge amount of damage.
• Fixed a bug where Tankzilla’s beam loop sound wouldn’t stop from playing after advancing to the next stage.
• Fixed a bug that if the player managed to kill a jellyfish after Ghost Titanosaurus’ death, it would reset the glitch from the HUD.
• Fixed a bug where the phoenix from the Volcano stage could spawn on top of Manda.
• Fixed a bug where Red could show after the smoke screen.
• Fixed the “Game Over” text not being centered in widescreen mode.
• Fixed a bug that was causing a crash when using the wave attack as Mothplane.
• Fixed a bug that was causing a soft lock after defeating Ghost Titanosaurus and going back to the same stage.
• Fixed a bug that was causing the corruption of the save slots. You will have to manually delete any corrupted slot to avoid problems in the future. Keep in mind that deleting the save slots does NOT erase the stuff you unlocked from the Vault.

// Audio
• Added Godzilla’s roar SFX in his intro.
• Added hit sound effects to some enemies from the Jungle stage (The Earth).
• Updated Gezora’s intro sound effect with the correct scream sound.
• Updated Intro Cutscene/Mars song to add a missing part from the original music.

// AI
• Biollante is now more agressive in her second form.

// Balancing
• Increased Gezora’s heal ability base amount (0.25 -> 0.3).
• Increased Gezora’s heal ability per level amount (0.0075 -> 0.01).
• Increased Biollante’s health regeneration after transforming. Now both health and powers are fully replenished.
• Reduced the hurtboxes for the destructible rocks from The Earth and Pathos.
• Reduced Godzilla’s punch and kick hitboxes.
• Reduced Titanosaurus’ kick hitbox.
• Reduced Tankzilla’s hurtbox.
• Reduced Ghost Titanosaurus’ level.
• Reduced the length of the Blue Caves stage (Pathos).
• Reduced Red’s Chase Stage total duration.

// Misc
• Added the Credits Screen at the end of the demo.

Happy New Year!

I know that a lot of you guys only knows about the game through this Blog, so I want to apologyze for not posting the latest release here in the Official Blog, I totally forgot about it! (Sorry!)

ps: this post is for people who didn’t know about the latest version (0.0.3 – Pathos) that was released a few months ago.

This new version brings a lot of new features like a new planet (Pathos), Widescreen mode, new HUD interface, Save Slots, Card System and more!

You can always go to my website Allone-Works to check for the latest update of the game. I also highly recommend joining our Official Discord Server to interact with people and keep you up-to-date in regards to the development of the game.

Download: VERSION 0.0.3

The full changelog is listed below:

• Added a new Planet: PATHOS. This planet brings a lot of new enemies, bosses and exclusive musics!
• Added a Widescreen mode. Now you can play the game in widescreen monitors (16:9) with no black bars!
• Added a new Save System (up to 3 slots).
• Added a new Game Mode (Custom Mode).
• Added a new Card System. Cards allows the players to play as different monsters and use cheats in Custom Mode.
• Added 6 new playable monsters that can be unlocked in Campaign Mode.
• Added a new HUD that changes the Health/Power bars and also provides some additional information. This HUD can be selected in the VIDEO options.
• Added progress tracking to all items from the VAULT (Jukebox, Bestiary and Cards).
• Added damage per level to all monsters/bosses.
• Added parallax to the Wilderness/Volcano stages.
• Updated the Gamepad System to support analog stick and a wider range of gamepads.
• Updated the Jukebox with new musics from PATHOS.
• Updated the Bestiary with new monsters from PATHOS.
• Updated Godzilla’s Heatbeam to use only 6 power bars.
• Updated Godzilla’s Tailwhip collision. Now the hitbox is larger and can hit up to 3 enemies at once.
• Updated Gezora’s Tentacle Damage Hitbox.
• Updated Health/Power Capsule heal amount from 35% to 40%.
• Updated Dogora’s Yellow Cells. Now they can drop Health capsules.
• Updated Orbital enemies sprites.
• Updated the Palette System. All the assets from the game were converted to use an specific palette to keep the consistency between stages/planets.
• Updated the Collision System with a lot of improvements.
• Reduced Flaming Shuriken’s collision damage from 0.2 to 0.1.
• Reduced Markalite/Electric Cannon Projectiles collision damage from 0.2 to 0.15.
• Fixed a lot of bugs from the previous version.

Hello everyone!
Today I’m releasing a new version of the game, lots of things added, like new stages, minibosses and also TITANOSAURUS!

Download: VERSION 0.0.2

You can check this version’s changelog below:

• Added Save/Load System.
• Added a new planet: MARS. This includes all the monsters and stages from Mars, and some new Bosses/Minibosses.
• Added a new monster: TITANOSAURUS.
• Added a new exclusive miniboss: DOGORA.
• Added a new exclusive stage: GLITCHY STAGE (MARS).
• Added a new capsule: Hybrid Capsule, which fully recovers both Health & Power bars.
• Added a new behavior to the minibosses (Matango Hive, Gohten, Dogora): now they give Experience Points only once, and also drops an Hybrid Capsule.
• Added a new EXIT button to the main menu.
• Updated the Bestiary with the missing monsters from Earth (Volcano & Mecha City), and also added monsters from MARS!
• Updated the visuals for the Dogora Cells on Earth.
• Updated the ESC button on the keyboard to pause the game instead of exiting it.
• Updated the music volume of the game (reduced).
• Updated the Phoenix enemy to drop a Health Capsule when killed.
• Updated the Volcanoes to wait 3 seconds before throwing projectiles.
• Updated Godzilla’s Heatbeam (Godzilla does not get knocked back anymore while charging it).
• Increased Health & Power Capsules Recovery Amount (20% to 35%).
• Increased Mothra’s EyeBeam Damage (0.04 to 0.05).
• Increased Mothra’s Wing Damage (0.075 to 0.1).
• Increased Duplication Delay for the Flame Shurikens.
• Reduced Orb’s Collision Damage (0.35 to 0.25).
• Reduced ThornTower’s Collision Damage (0.35 to 0.1).
• Reduced Phoenix’s Health (0.35 to 0.2).
• Reduced Phoenix’s Collision Damage (0.35 to 0.1).
• Reduced Manda’s Health (1.0 to 0.65).
• Reduced Manda’s Collision Damage (0.35 to 0.1).
• Reduced Dogora’s Collision Damage (0.01 to 0.005).
• Fixed the direction of Moguera’s Projectiles (MARS).
• Fixed a bug that allowed the player to fight the bosses without having to play through the stages.
• Fixed a bug with volcanoes appearing too close to the screen.
• Fixed a bug where Godzilla could get stuck after receiving damage from the volcanoes.
• Fixed a bug where the music would stop after dying while playing on a regular stage.

Hello everyone!
Today I’m releasing the first DEMO of the Godzilla Creepypasta game, I hope you like it, and sorry for being so late.

Many of you guys know that I’m working very hard on my next game called “Blazing Chrome”, that’s why it’s hard for me to work on both projects at the same time. This DEMO has just the first planet, but you can test the mechanics and get a bit of the nostalgia feeling. You can also discuss about the game on the official forums.

Download: VERSION 0.0.1

Hi, it’s Psyke here.
I Just want to say that I will not be able to deliver the DEMO this month because I’m very busy lately, I received a lot of tasks to work on my other game and right now I don’t have time to update the NGC Game, but I will have some time next month. Sorry for the delay! To compensate that, I’m releasing another Work in Progress video, featuring:

  • New title screen;
  • Shaders;
  • Keyboard/Gamepad configuration;
  • Jukebox;
  • Bestiary;
  • Cinematic intro;
  • Earth stages: Wilderness, Jungle, Mecha City 1 & 2;
  • A brand new glitchy stage that will appear on Mars;
  • A new special move for Mothra;
  • Hybrid capsule (recovers both health and power bars).

Thanks for your patience!

NGC: Game

A game based on the official NES Godzilla Creepypasta is currently in development.

The game is at early stages but you can watch some gameplay footage below. Please note that everything shown in the video is work in progress and is subject to changes.