Monthly Archives: August 2015

And here we are, at the final world. I don’t like to discuss this part, and it still bothers me very much, but it’s something I have to do, so that I can put this behind me. People deserve to know.

At this point I was well aware of the game’s unnatural nature, but Zenith was different than the other worlds. While the others were certainly strange, and sometimes frightening, the world of Zenith was like a nightmare.

And I didn’t have to go any further than the board screen for an indication that something was wrong with Zenith. The first thing I noticed was the blood red texture of the board, and the music, which was an eerie whistling tune.


I noticed that I had Solomon and Anguirus back, and I felt better for a second.
Then I scrolled over to the right to see who my enemies would be this time.


This time it was Destoroyah and Ghidorah. But judging from the icon it was a different Ghidorah than the original, standing on the ground instead of flying. The grotesquely detailed pinkish red icon also caught my eye. I couldn’t tell what it was supposed to be, and I was afraid to find out.

Going back to my side of the board, I decided there wasn’t much choice but to do my usual “routine”, in going to the Quiz level before doing anything else. I was not ready for what happened.


I jumped back when this appeared, accompanied by a terribly distorted version of the password theme. It looked as if Face had fallen victim to some terrible glitch. Is this what he meant by “Will you miss me?” Did he know this would happen?


My thoughts were stopped short as I noticed the screen was glitching and seemingly falling apart while I was inactive, and so I quickly rushed out.


And when I got back to the board, I had somehow gained a new monster. I hadn’t even been asked if I wanted one. I tried to select it, and this happened:




The game’s behavior was scaring me, and I hadn’t even started the levels yet. I couldn’t understand why I was randomly given a new character, and then denied use of it. But for the time being there was little that could be done, and I viewed the last TV Screen:


No animation. No music. Dead.

Every instinct I had was telling me to stop playing, to just turn the game off. And something in the game itself might have been trying to warn me as to just how horrible this last world was.

But then, every stretch of the way I was compelled to give up. I couldn’t do that now, on the last world! Besides, after taunting me with memories of Melissa, I felt the game owed me some answers.

I noticed that the first level was a Red Temple, so at least I would be familiar with the level graphics if nothing else. And I went in with Godzilla, the monster I was most familiar with.


Godzilla had been shrunk, the level and score meters had vanished, and the Blue Temple statue faces were back. The music was similar to the Blue Temple also: Strange, haunting vocalizations. I tried to get my spirits up by thinking “Well, If this level is like the Blue Temple, then that might mean there are no enemies to deal with.”

How wrong I was.

After a short walk, all the statue’s eyes starting glowing, and a pack of the beasts from Shadow Labyrinth came charging into me. Since they were coming from the right of the screen, I had to fight my way through them.


This battle greatly tested my reflexes, but thanks to my speed I plowed through the beasts. They gave off health power-ups after dying, which helped recover the damage they had given me.

However, as I continued through the hallway, the statue’s eyes glowed again, summoning another wave. It seemed to be the same number of them, but I was less prepared this time, and took more damage. I had gone through four of these waves until I reached the end of the hall, where I heat beamed the last of the monsters over the edge into an abyss.


At first it seemed I had reached a dead end, but after the statue’s eyes stopped glowing, a brick path slowly appeared before me.

I followed the path, which kept me moving towards the right until it stopped at a wall, where I was to go vertically by jumping up ledges. Along the way I encountered new creatures, and some sort of strange shrine, which had a statue of the Hell beast and some other creature I don’t recognize.



As I went through, the path took a downward direction. I had to carefully aim my jumps to avoid the enemies, which were plentiful in this part of the stage. They didn’t have many attacks, but they could easily shove you over the edge off a platform.


At the end of this tunnel, there were a few small platforms floating above nothingness. I landed on one towards the left of the screen, and then something came down from above. It looked like the Blue Angel from the Graveyard, except now it was red and had a skull face.


Any of the pleasant feelings I had from the Blue Angel were not present with this Red one, and as it hovered around, its eye sockets started glowing just like the statues, summoning monsters to attack me. Surely this was not the same benevolent being I encountered before, this must be some kind of impostor.


The battle was nerve-wracking, as I started off with nearly half my health and had to deal with multiple opponents, as well as the threat of gravity. To make things even worse, as the Red Angel took damage some of the panels fell, until only 3 remained.

But my luck had not ran out yet, just when I thought it was over, I struck the Red Angel one more time, and it turned out that one last hit was all it could take.


Just as the Red Angel completely disintegrated, the game instantly went back to the Zenith board. I moved Mothra over to the nearest stage from the Red Temple, which seemed be a garbled mess of letters spelling KILL, and began playing.

glitch land 1

As suspected, all the level graphics were made of jumbled letters. And Mothra, just like Godzilla, was shrunk to half size. I began to suspect that all the Zenith levels would be like this.

The background music was terrible, like if someone put all the sounds an NES was capable of making into a blender and then piecing them back together into a “song”. I had to turn the volume down because of it.

glitch land 2

Playing as Mothra made avoiding the enemies easier, but they were nonetheless determined to get at me. The first enemies I saw were headless Gigans, and later on there were hybrids monsters pieced together from previous bosses, like the Biollante headed thing seen above.

Five minutes had gone by as I didn’t see anything new, and the level shifted into another segment. The music changed from the loud and annoying beeps into something far more ambient and menacing. The level graphics also changed, now looking a blood drenched junkyard. The way everything in this level was red made it sickening to look at.

glitch land 3

glitch land 4

The enemies multiplied in number, never ceasing to follow after me, and became harder and harder to avoid. And at the end of the level, the situation reached a climax, as the swarms of monsters fused together in one enormous, terrifying hybrid:

glitch land 5

Once I had gotten through the initial shock, I discovered the way to destroy this thing: constantly shooting eye beams at the Hedorah cluster that formed its “heads”. If you attacked anywhere else, it would regenerate the damage.

glitch land 6

Even with that knowledge, this was an extremely difficult fight. I’d say it was as hard as fighting the Moon Beast was, if not harder. Its most common attack was lunging forward with its arms, covered with Gigan saws and blades, if they touched it would instantly drain health.

When it was over, the remaining monsters collapsed into a heap. Then they, and the ground below them, started to disintegrate and sink towards the bottom of the screen.

glitch land 7

glitch land 8

When I came back to the board, I thought to myself, “So far, the game has been putting the easiest levels first…if that’s the case, how bad will the rest of Zenith be?”

With two levels down and three to go, my monsters and I had taken our foothold in the world of nightmares that was Zenith.

Deciding what action to take next was more tense and difficult than ever before. But ultimately, I had no way of knowing what the next levels would be like, or how well my monsters would be prepared for them, so my only option was to guess.

I tried to to interpret what the icons of the next levels ahead of me were. The last level before the boss battles was obviously representing some type of volcanic area, with lava and open flames.

The middle icon I still didn’t get, except that it looked “fleshy”, and vaguely like an organ of some kind. Oddly oversized as well.

The one I was nearest to, and about to enter next, looked like thorny vines covering a puddle of blood. I guessed this would be a level with blood “rivers”, like the chase level of Dementia. As such, I went with Anguirus, because due to his rolling move he would have the fastest speed while submerged.

The level which I call “Blood Lake” looked like I expected. Rivers of blood accompanied by thorn covered vines, which were scattered along the sides of the ground. The music was rather faint, but I could hear a distinct drum beat, and a few other instruments. a lot of echoes, and sometimes it sounded like someone was hitting a drum underwater.

blood lake1

I was disappointed to see that Anguirus was shrunk just as Godzilla and Mothra had been, apparently all the Zenith levels would be like this. I felt less secure with my giant monsters no longer so giant.

I walked along without interruption for only a minute until my path reached a dead end.

blood lake2

There was a massive gap between the ground I was walking on and the ground to the right of the screen. I would have swam across it and continued walking to the right, but due to the huge mass of brambles in the way, there was nowhere to go.

Two creatures with gliding membranes on their arms, and lamprey like mouths were perched on outstretched vines and screeching at me, much like a crow does to an invader of its territory. Another unnerving display of possible sentience by the creatures of this game. If it’s even accurate to refer to them as being “of the game”, that is.

I descended into the blood, slowly sinking to the floor. Aquatic enemies were everywhere, and they were hard to avoid. The black shark in particular was very aggressive and hard to deal with, but thankfully I only encountered one.

blood lake 3

As the scene become more and more crowded, I swam up to the surface, to find that it was littered with floating corpses.

blood lake 4

“Creepy, but at least they’re not a threat.” Or so I thought…

blood lake 5

..Until they all sprang to life and leaped on me! They were trying to pull me under, and they were draining my health as they did it. They all attacked as a group, and when I got one off me, another would jump on me from behind. I had to curl up into a ball and roll for them to loosen their grip, and when they did I quickly retreated.

It wasn’t long before I had reached another land path. A note regarding the brambles, you can stand on them but it causes pain, and you can also destroy some of the vines, but only the thinner ones. I had to destroy multiple vines, as well as dealing with more enemies.

blood lake 6

I was interrupted by a screen:


The screen was only up for about thirty seconds, then when it went back to the level, I was facing another dead end, and a pregnant humanoid creature being hanged from the top right of the screen, by a spine/umbilical cord.

blood lake 7

Instantly, the creature’s belly was split open from the inside!


And as the lower part of its body was ripped apart and fell into the river below, the Blood Lakes boss was revealed;

bobo fight 1

It came flying towards me, making a shrill, hacking scream. I was forced to move back.

bobo fight 2

The bat was a highly mobile boss, fast and difficult to hit. As I moved back along the ground , the monster opened its mouth and shout out a barrage of needles. I jumped over them and managed to give it a blow to the head, and it started flying out of my reach.

bobo fight 3

As the bat was flying, it shot a stream of fire from its eye sockets, and started trying to hit me with the flames. I rolled along the ground, which drained my power, but put us at equal speed.

This cycle repeated around three times, until the monster was defeated. With most of my health drained, I went back to the edge of the level, and the large bramble vine blocking the exit was now gone.

“Now, only two levels left to go. Who to send this time?” Godzilla, Mothra, and Anguirus had all completed one level, leaving Solomon. And also, the mysterious fifth monster. I tried again to access it, but with no luck. I chose to use Godzilla again for the next level, and Solomon for the final one.

The second to last level was what I refer to as the “Organic Level”, which was the most visually unpleasant of them all.

organic level 1

Right from the start I could see that the graphics where freakishly different. The atmosphere was gruesome and foreboding, with the addition of the loud, droning music. I was dreading what I would see in these levels, and it was only a few seconds before something appeared:

organic level 2

Two hideous…things. It’s hard to describe most of this level. Everything had this disturbing “semi-real” look to it. Most of the enemies look halfway between real animals, and misshapen lumps of gore with teeth.

It’s also worth noting that all of them were considerably larger than Godzilla, and although the majority were not very intelligent, each of them took around 30+ hits to kill. Due to this, it was a better idea to run away from them than fight, but it was never clear exactly what direction to run to.

While most levels involved going to the right to get to the exit, the path of this level was primarily going down, by walking to the edge of one platform and jumping down to a lower one. There was no way to make sure you were going the right way, nor any apparent means of getting back up to the higher platforms if necessary.

Also, certain enemies acted as if they were aware you had to jump down, and would stand at the edge of a lower platform, waiting for you. When this happened, I would have to walk back and wait until the monster would leave.

organic level 3

As I went on I came across platforms stacked above each other with little space in between, looking like a maze. This meant that I couldn’t jump, and it made escape from enemies difficult. Thankfully, the only enemies able to fit through these mazes were the four-legged beasts seen at the beginning of the level.

Adding to the difficulty were long, tapeworm-esque monsters, that would rise themselves up between the platforms and trap you. The only attack they responded to was the heat beam, which would cause them to shrink back down. But this was costing even more power, and I couldn’t afford to do without the heat beam for long.

organic level 4

While trying to avoid the abominations that dwell in this level, I found out that if you stand idle in one place for too long, the ground tries to absorb your monster;

organic level 5

I think it was about four minutes before the end that this level was making me physically sick. The tension was getting to me, and having to take in all these disgusting sights made me want to puke. I nearly did pause the game and look for a bag, but I was able to hold it together.

I also found a trick at the end of the level, though it was too late to do me any real good. If two different species of monster to run into each other face-to-face, they would fight each other and leave me alone. I didn’t intentionally cause this, it just happened:

organic level 6

Finally at the end, it was time for another boss fight. It was certainly ugly, but not quite as horrific as I feared it would be. But more important than dealing with its appearance was defeating it, and since I had less than half my health bar to start with, there was no room for errors.


It was attached to the floor when I first saw it, but after ten hits it detached from the floor and began floating. It moved fast, and unlike the Blood Lakes boss he wasn’t impeded by any sort of gravity. It was even able to fly through the ground without any collision effect.

canidont fight 1

It used this to its advantage, and would float beneath the ground and spring up randomly to bite at you. But it stopped doing this after a few well aimed kicks to the face. The pink area on its upper jaw was a weak point, too many hits there would cause it to spasm uncontrollably.

canidont fight 2

The new strategy was to rapidly float up down while moving back and forth across the stage, trying to constantly keep its jaws aimed towards me. Health was getting critical at this point, and I spammed the heat beam, from which it had no defense.

canidont fight 3

In the last stretch of the battle, the monster had lost its mind, rapidly rushing back and forth and gnashing its jaws. I had to duck under it, and then strike when its back was turned. Twenty more hits, and it was destroyed.

canidont fight 4

“One last level to go…”

And then it was down to one last level. I didn’t hesitate, I selected Solomon and entered. Perhaps a little too fast.


This last level was definitely the peak of disconnect between what the NES was graphically capable of, and what this game could create. The music also caught my attention, it was one of the only songs that appeared more than once – the horrible screeching from when the Hellbeast appeared in the graveyard.

As soon I started, there was already an enemy prepared to attack, a centaur wielding a whip. And it wasn’t alone.

When I started fighting, several more centaurs appeared. Coming from both sides at the screen at the same time, it was too much to handle. Solomon’s flight saved me from taking too much damage at the start of the level. The centaurs followed after, but seemed to be unable to jump.


After escaping the centaurs I noticed gaps in the ground. While trying to avoid the jumping sword mouthed enemies in mid-flight I got close to the surface of the lava, and a creature emerged and tried to grab me. It didn’t succeed, but I was startled. Careful maneuvering would be needed to avoid instant death here.


As new enemies appeared,the level soon became very difficult. A lot of the trouble came from stocky red demons that stood on top of tall, narrow mountains and spewed fire. I got by them by waiting till their back was turned, and hitting them with a flying kick, which made them fall into the lava.It was at this time I noticed that I wasn’t gaining any health from killing enemies.


Not all the ground was stable. At one point, the ground was reduced to small chunks that slowly drifted towards the right. Some of them would sink into the lava upon landing on them, and there was no way to tell which ones would sink and which would not. Being so close to the lava added the threat of the lava creatures, and this was very frustrating.


I was also feeling very hot, which made concentrating hard. If you’ve ever had a heat rash, it felt similar to that. I had periodically stop for water because of it. This was almost certainly due to the game, and not my imagination, but I kept pushing the thought out of my head. I didn’t want to think about it.

At the end of the stage, I encountered the boss rising from the lava, its arrival noted with a ungodly howling roar:


When it walked onto the land, I saw how gigantic it was, several times the size of Solomon. I was about to fly up and attack it, when it opened its mouth and let out a huge blast of fire:



I had to fly to dodge the flames, and then get close enough to the boss to fire a heat beam at its face, causing it to stumble backward. If it didn’t stumble backwards, it would have kept moving left until it forced Solomon into the lava, as there was no more ground within reach.

The beast had to wait between uses of its fire breath, as it seemed to cost a great deal of energy. I used this time to attack it. But fire wasn’t its only weapon, and I had to wary of the monster swatting at me with its clawed hands. As its health decreased, it moved faster,and the battle felt like a tug of war between the two monsters over this bridge of land.

After about forty hits, it was defeated, tumbling backwards into the lava from whence it came. And then, the final stage had been completed.

At last it was down to two bosses, and a final encounter with the Hellbeast.
For some reason I thought Ghidorah would be easier to beat, so I confronted him first.

The classic “Ghidorah Battle” music from the original started up as I was faced against the new King Ghidorah;

King Ghidorah 1

King Ghidorah 2

King Ghidorah was as powerful and unrelenting as ever. He instantly lashed out with Gravity Beams, which were more damaging than Godzilla’s heat beam. It became a struggle of constantly beating Ghidorah at every oppoortunity to keep him from using the attack.

King Ghidorah 3

But Ghidorah soon saw through my tactic and started using physical attacks as well. He would strike with each of his necks, knocking me backward and making it impossible to get close enough to punch him. But I had an idea, to wait for him to lunge with one of his heads, and immediately blast it with the heat beam:

King Ghidorah 4

King Ghidorah 5

It worked, and to my surprise the heat beam had actually obliterated Ghidorah’s middle head. It was only a few seconds before I realized what this would lead to, and sure enough…

King Ghidorah Transforms

Mecha King Ghidorah

…King Ghidorah was using the power of the glitch to transform into Mecha King Ghidorah. But what really shocked me was the sudden change of music. I had heard it before, but it wasn’t from the original NES game – It was from the game Super Godzilla, during the Mecha King Ghidorah fight.

Mecha King Ghidorah’s first attack was its most deadly: The Machine Hand. Very similar to Gigan’s Saw, it immobilizes the monster and rapidly drains the health bar. Fortunately, before Ghidorah could do a lot of damage, the timer ran out.

Mecha King Ghidorah 2

I would need to defeat Mecha King Ghidorah quickly to prevent him from using the Machine Hand, so I sent Solomon to fight him. The two monsters were evenly matched in strength.

Mecha King Ghidorah 3

But Solomon was faster, and by slashing and heat beaming without pause, the cyborg monster soon met its end.

Mecha King Ghidorah 4

With Ghidorah defeated, I was returned to the board. I now outnumbered the enemy by four monsters to one, and victory seemed to be soon at hand. The Base Icon had changed to a blood red color. I could feel hatred emanating from it.


I started the fight against Destoroyah with Anguirus, and the music was the same as Ghidorah’s. When the fight began, Destoroyah was in Microscopic form. After one hit it changed into the Juvenile, which had few attacks and was also dealt with easily.

Destoroyah 1

Destoroyah 2

The fight became serious once Destoroyah entered the Aggregate Form, gaining the use of large arms and the micro-oxygen beam.

Destoroyah 3

Anguirus’ roll attack, which had been very useful up until now, was rendered useless by Destoroyah constantly attacking me with his large arms when I tried to use it. For this part of the fight I had to rely on brute strength.

Just before the time ran out, Destoroyah had changed into his Flying form, which Anguirus was ill-suited to fight against. Going back in,I fought against the flying form with Mothra (which seemed fitting).

Destoroyah 4

Mothra was weaker than Anguirus, but was much better equipped to dodge and counter Flying Destoroyah’s attacks, so the fight was in my favor. However, the Mecha Ghidorah fight music started playing and Destoroyah changed into his Final form sooner than expected, which drastically turned the tables.

Destoroyah 5

Mothra’s attacks were doing very little to Destoroyah, and I had to move furiously to avoid damage while waiting for the timer to run out.

Even though it would be near impossible to beat Destoroyah with Mothra, I still had three other monsters. Final form Destoroyah was very resistant to taking damage, and the heavily armored foe would not be defeated without a long fight.

In the last part of the fight I wasn’t using much strategy, just attacking as brutally and as fast as I could.

Destoroyah  6

Destoroyah 7

Destoroyah 8

On its last bar of health Destoroyah tried one last counter-attack – a beam of energy from its chest.

Destoroyah 9

I don’t know how powerful it would have been, because just before it could fire I punched Destoroyah in the chest cavity, destroying him!

Destoroyah Dead

And then that was it – the last kaiju boss was gone. In the midst of all the excitement, I had briefly forgotten that there was still one last thing to do before the game would be over.

Last Icon

Seeing the icon again hit me like a ton of bricks, and I froze for a few minutes. I had come so far to get to this point. But I was terrified. I really did not want to know what this last encounter was going to be like.

Before I could let myself think about it any longer, I moved Godzilla over and began the stage. “You’re here now. This is the end. Just one last thing, and then it’s all over.”

And when the screen changed, there was…



Just Godzilla and a black screen. I walked back and forth. Fired a heat beam. Nothing happened, until I heard something – the faint sound of a familiar drum beat.



In the brief instant before the transition between Entropy and Extus, I was hoping that I would get Godzilla and Angurius back. As the board appeared, I saw that my wish was half granted: I had Godzilla back, but no Anguirus. I would have preferred both, but despite Anguirus’s neat abilities I would have chosen Godzilla if I had to pick between the two.

Extus Board 1

Extus had two different colored temples, white and pink. A pyramid, what looked like some modern buildings, and two other icons I couldn’t figure out at the time. The new bosses were Kumonga, Gorosaurus, and Not-Ghidorah, (whom I was dreading to see, let alone fight.)

With Godzilla back, I was excited again and eager to explore, yet still cautious. I went to the Quiz level first, just as before. This time, Face’s questions were more random than ever:

; Quiz 4

<li style=”margin-bottom:1em;”>Do elephants breathe?
<br />Answer: Yes, Reaction: Weird Face #2</li>

<li style=”margin-bottom:1em;”>Have you ever been molested by a family member?
<br />Answer: No, Reaction: Weird Face #6</li>

<li style=”margin-bottom:1em;”>Have you ever raped anyone?
<br />Answer: No, Reaction: Weird Face #8</li>

<li style=”margin-bottom:1em;”>Is green your favorite color?
<br />Answer: No, Reaction: Weird Face #10</li>

<li style=”margin-bottom:1em;”>Is the computer the pinnacle of modern technology?
<br />Answer: Yes, Reaction: Weird Face #4</li>

<li style=”margin-bottom:1em;”>Are you a tough guy?
<br />Answer: Yes, Reaction: Weird Face #12</li>

<li style=”margin-bottom:1em;”>Can you fly?
<br />Answer No, Reaction: Weird Face #9</li>

<li style=”margin-bottom:1em;”>Can you stand on your head?
<br />Answer: Yes, Reaction: Weird Face #7</li>

<li style=”margin-bottom:1em;”>Do you hate raccoons?
<br />Answer: No, Reaction: Confused</li>

<li style=”margin-bottom:1em;”>Do you feel blame?
<br />Answer: No, Reaction: Weird Face #11</li>

<li style=”margin-bottom:1em;”>Would you like a new monster?
<br />Answer: Yes, Reaction: Surprised</li>

<li style=”margin-bottom:1em;”>Will you miss me?
<br />Answer: Yes, Reaction: Sad</li></ol>

I was happy that I was getting a new monster, but that last question bothered me. “Will you miss me?”

will you miss me

“Is Face referring to when I finish the game?” I thought. Since the revelation of the game’s truly otherworldly nature, I wasn’t sure what to think of Face, or anything else in the game. But something about that last statement gave me a genuine feeling of sadness from Face.

As I was thinking about this, the game had gone back to the board. I had a new monster, but I had no idea who it was supposed to be.

Solomon Appears

The sprite had a slight resemblance to Rodan, but the head was totally off. I moved this mysterious newcomer to a White Temple icon and started the level. When I started the level, this screen appeared with the text “FIND THE GEM”. Presumably instructions for beating the level.

find the gem

After that I got my first look at my new playable monster: A hairy, dark blue creature with bat wings and a skull-like face named “Solomon”.


And I also found that my path was blocked by a beam of light, and a small pillar with a plate on it. I figured that this beam of light was blocking the exit, so I have to find the gem and drop it on the plate to deactivate the beam.

How exactly I was going to do that, I didn’t know. There wasn’t anything in the original game requiring you to find an item to beat a level. I’d have to find out when I obtained the gem. The only direction I had to go was left, so on I proceeded.

Solomon was an interesting monster, to say the least. He was capable of both flight and a heat beam, both of which proved to be very useful. He also could kick and slash with his wings, but he couldn’t duck.

The White Temple’s music was a vocalizing choir, or a videogame approximation of such. It’s hard to describe but it had a very “holy” sound to it.

white temple 2 enemies

It wasn’t long before I started running into waves of strange new enemies.
They did little to stop me, I ran past them while slashing and didn’t take any damage.

There was a “pause” between each wave of enemies, after you had killed about ten, there wouldn’t be any for about a minute, then the next wave would appear. After five minutes, I noticed holes in the floor and ceiling:

white temple 3

Guillotine mouthed creatures were rapidly flying up and down these crevices, so I had to time my jumps carefully, because I didn’t know if I’d get another shot at this. Luckily I managed to get through without a scratch. I’m just lucky, I guess.


After that I found myself at the end of the hallway, facing some kind of mini-boss monster. It moved fast and had some kind of projectile that it shot in four directions, but I killed it quite easily using Solomon’s heat beam. When the battle was over I had my gem, which was inside the creature’s head:


I found that I could pick up and hold the gem by walking over to it and holding down B. I made the long trek back to the start, deposited the gem on the plate, which deactivated the beam.


I left the stage, and was shown what was probably the strangest quirk relating to the “Solomon” monster.


Every time you complete a stage or defeat a boss with Solomon, this screen appears. I have no idea what “STILL THE BEST 1973” means. Neither the date nor the phrase has any meaning or significance to me that I can think of, and I’ve spent a lot of time thinking about it.

The next level I played was one that I call “Bronze Pyramids”. I used Godzilla, and found he had been leveled up to twelve since I last played as him in Dementia.

Bronze Pyramids1

The Bronze Pyramids were fairly normal as far as these levels go, but the visuals were quite interesting, almost unusually colorful and lively. The music had a fittingly Egyptian style to it, it was slow and mysterious sounding.

I strolled through the level fighting off the various enemies, none were too difficult (although the ants could be a pain if you ran into too many at once). My favorite enemy was this giant reptile I encountered halfway through;

Bronze Pyramids2

At the end of the level I came to a giant pyramid and I engaged in yet another mini-boss fight. Although this was one was a bit different, because I had to fight two of these monsters at the same time.

giant pyramid

giant pyramid summon


Individually, I could have dealt with them easily, but fighting both of them at once was challenging. But I sped things up by tricking one of the twin beasts into barbecuing his brother by jumping when he uses his flame breath:


After defeating the twin monsters, I noticed something strange after returning to the board: I was now able to move my monster piece anywhere on the board, without limits. Normally Godzilla could only move three spaces each turn, and Mothra could move five.

I wanted to try out Solomon some more, so I moved his piece over to one of the brown pillar looking icons with colored dots and started the level.

totem 1

When I got to the level, I then realized what the level icon represented: Totem Poles. I was greeted by two of them right at the beginning. The music had a Native American sound to it. It seemed to be using the same instruments as the Entropy Forest, it was noticeably different but just as foreboding.


I walked around for three minutes with nothing else in sight besides the totem poles. I didn’t realize it until then, but I wasn’t expecting another level with nothing “alive” in it, after all the activity in Entropy. Walking by all those multicolored faces, this unnerving level left me feeling like I was being watched.

Only about ten minutes after I started Extus, I was already halfway through. After getting back from the the Totem Pole level, I tried out one of the TV Screens to see how strange they were this time:


…Even more strange than before, apparently. The music for this was the Uranus theme.

I switched back to Godzilla to play another level, and this level was quite a surprise:

City 1

It was a normal City level! The colors were gloomy, but even still this was quite a shock. This was the kind of level I would expect to see in a Godzilla game, and I was kind of mad that I didn’t get to play it earlier. The music was the Earth theme.

City 2

I found it strange that a level fitting a Godzilla game would show up this late. But there’s no point crying over split milk, I suppose.

I moved Solomon over to a gray-ish green icon, which turned out to be a giant high-tech Laboratory of some sort:

lab 1

Lots of mechanical drones in this level, but Solomon cleared through them just like the White Temple enemies. The music was a gritty, industrial beat. There was also a strange, flying cyborg enemy, which was annoying because it would fly away when you jumped to attack it.

Also of interest were these large stasis tanks, holding some kind of monster inside. As you would guess, sometimes the monsters awaken and shatter through the glass.

I tried to get past the stasis tanks as fast as possible, because the monsters inside proved to be vicious little bastards upon release.

lab 2

At the end of the level was an elevator, which I used to go down to the bottom the level where the exit was. Along the way, I was shot at by security drones. I couldn’t leave the elevator, so my only defense was the heat beam.


The last level type was this simple thing that I call the “Heart Temple”, for obvious reasons:


Nothing but a big hallway, filled with floating enemies shaped like human hearts.
They’re incapable of causing you damage, so what you do is run through the level smashing as many as you can to get all the power-ups. One run through these levels would get the life meter back up to full, and I would greatly appreciate these levels later.

The Heart Temple’s music reminded me of a circus tune, had an overly cheerful sound to it which gave the level a really weird feeling.

Having seen all the level types, I chose to fight Gorosaurus using Solomon.


The music for this fight was Gezora’s theme.
It was during this fight I realized that Solomon is overpowered: a single well aimed slash can take down as many as four of the enemy’s life bars.


Due to this, the fight was over very quickly. Gorosaurus had no projectile attacks, or anything else that could match Solomon’s deadly claws. But I kept the fight going just long enough to see if Gorosaurus would use his iconic “Kangaroo Kick”, and I was greatly pleased when he did:


Even though I knew Solomon was my fighting ace, I used Godzilla to battle Kumonga, just for variety. I briefly considered using Mothra, but of course Godzilla won out.


Kumonga was also a simple opponent, no heat beams or anything. He attacks by jumping on you, stabbing with his mandibles, and also uses his signature webbing stream to paralyze you. Once you get webbed, Kumonga will sometimes take the opportunity to attack, but it’s mostly a way to buy some time, like Gezora backing you in the corner until the time runs out. His music was Hedorah’s theme.


With Gorosaurus and Kumonga defeated I was at the end of Extus. Before I fought Not-Ghidorah, there was something I had to do.

I wasn’t expecting much from it, but for documentation’s sake I took a look at the other TV Screen. This is what it was:


I don’t think there ever was much reason behind the Tv Screens. If I were to guess, I’d say its some random, uncontrolled manifestation of the cartridge’s abilities. Or maybe all this makes perfect sense to the “game”. Who knows. Anyway, Mr. Faucet’s theme was the Saturn music.

It was time for the opponent I had been dreading: Not-Ghidorah. Although I had gained courage with Solomon’s combat advantages, I was still nervous. And when I started the fight, I was immediately confused:


My opponent was Not-Gezora. I defeated the imposter with a few strikes, and then Not-Moguera appeared. The it made sense; In order to get to Not-Ghidorah, I had to battle all the previous Replacements first.

And battle them I did.







I tore my way through them until I finally made it to Not-Ghidorah who was…a Dorat.


Once I stopped laughing, I destroyed him with only two slashes. The music stopped, and I thought I was going back to the board. But the battle wasn’t over yet.




The real fight was against the Chimera, a monstrous hybrid of all the Replacement beasts. This was by far the most difficult boss yet, every attack of his would cut down whole life bars per use, while attacks against him were greatly weakened. Solomon’s slash for example, was now lucky to take away one half a life bar.

During this battle I gained a great appreciation for two things: The Boss Fight Time Limit, and the Heart Temple. Had it not been for those things, I might never have beaten this boss.

To take down this behemoth, I came up with a strategy. I would switch between Godzilla and Solomon, as one began to get dangerously low on health, I would take him through the Heart Temple, while fighting Chimera with the other. I should count my blessings that Chimera couldn’t regain lost health.

Chimera 3

A very interesting thing about Chimera was that the colored sections on his body corresponded to his different body parts, so each body part effectively had its own life meter. The head was invincible as long as the other parts were present, and would always be the last part to be destroyed.

Chimera 4

In addition to being difficult, it was also the longest fight so far. I tried to remember how many times I got taken out of the fight by the timer, but I lost count around thirteen.

Eventually I had destroyed all components but the head, which now flew around on its own at an incredible speed.

Chimera fought well, but I was extremely determined and once he was reduced to a head, he no longer had the power to defeat Solomon, and I heat beamed him into oblivion.


And then Chimera was no more. I was exhausted after that drawn out fight, and worried that might affect my performance in the End-World chase level.

The Headquarters icon was replaced, but not by the Hell Beast Face. Instead, it was a crucifix.


I was completely stunned. I wasn’t excited about seeing the Hell Beast icon again, but if there was only one good thing about those levels, it’s that they were predictable. I had a basic idea of what to expect.

But now, here I was at the end and the icon was completely different. What did it mean? And why a crucifix? It made me very uneasy.

I attempted to start the level with Solomon, but couldn’t. I got this notice that simply stated “SOLOMON CAN’T ENTER HERE”.


It didn’t say why. But I think maybe it has to do with Solomon’s demonic appearance. Since Solomon was out of the question, I went with Godzilla instead.

Once I saw the level, the crucifix made sense – the level was a graveyard.


I was still on edge, thinking this was some kind of trick. The last level had always involved running from the demonic beast, and I wasn’t going to be fooled into thinking this would be any different.

So I started out running, but after a minute without interruption, I slowed down. It was during this time that the music caught my attention. I knew it sounded familiar when I first heard it, but it took a while before I realized what it was — An 8-bit rendition of “Prayer For Peace”, from the first Godzilla film. A very sad, powerful song, even in this form.

At two minutes into the level, I encountered something that I wasn’t sure how to react to:


My first instinct was to run, but this blue statue-esque being simply floated in place.
And I felt compelled just to stare at it, for a time.

Since this was a grave, and it was floating over a chapel, I guessed that this was some kind of Angel, watching over the deceased.

It gave me a strange, but warm feeling. I wouldn’t say “happy”, but I felt that I was at peace, somehow. I had never seen this being before, yet it seemed very familiar to me.

Just as I was going to leave, The Hell Beast appeared, and it’s presence warped the music into a terrifying discordant screeching and transformed the level, desecrating the tombstones as a new ground appeared, comprised of blood soaked bodies:


I could feel my heart now beating out of control, I had no chance of escape with the monster that close! It lunged for the kill, but the Angel got in its way. The demon roared and started clawing through the Angel’s leg, and tears of blood streamed from its eyes.


I wanted to save the Angel, but there was nothing I could do. I had to honor its sacrifice and run. And so I ran through the hellish landscape as fast I could. The beast soon caught up with me, still swallowing the body of the Angel, whose legs it had torn off.


And this sight made my terror change into anger. I now found myself hating this horrible monster. There was no doubt in my mind that it was pure evil, and I wanted it to die.

When I got to the end, I remembered how it responded to my insult in Trance, I spoke to it and said: “You’re going to pay”.

This was its response:




I had no idea how I would follow up on that threat.

And nothing could have prepared me for the horrors of the final world – Zenith.