Today I’m releasing the first patch for the game with a lot of bug fixes from the previous version, so I though it would be better to change the version numbering format to something more common and instead of calling it 0.0.3.1, I’m making this version 0.3.1, following the X.Y.Z format (X = Final release; Y = Major Update; Z = Minor Update/Patch).

Please keep in mind that this is NOT the TRANCE update!

This version also features a new cheat card: Cosmic Chaos. It’s a new card that can be unlocked in CAMPAIGN mode that can spawn enemies from other planets and it can also create blackholes.

Download: VERSION 0.3.1

You can always go to my website Allone-Works to check for the latest update of the game. I also highly recommend joining our Official Discord Server to interact with people and keep you up-to-date in regards to the development of the game.

Full changelog:

// Cheats
• Added a new Cheat Card: Cosmic Chaos.

// Bugs
• Fixed Crystal Crab’s walking animation.
• Fixed an audio loop issue with Ghost Titanosaurus’ theme.
• Fixed an issue with the flying monsters (Mothra & Mothplane) not having the correct flight height limit in the Gravity Base and Void #2 stages.
• Fixed a bug with Enemy #19 from the Bestiary (The Earth) not appearing in the game.
• Fixed a bug with Varan’s punch dealing a huge amount of damage.
• Fixed a bug where Tankzilla’s beam loop sound wouldn’t stop from playing after advancing to the next stage.
• Fixed a bug that if the player managed to kill a jellyfish after Ghost Titanosaurus’ death, it would reset the glitch from the HUD.
• Fixed a bug where the phoenix from the Volcano stage could spawn on top of Manda.
• Fixed a bug where Red could show after the smoke screen.
• Fixed the “Game Over” text not being centered in widescreen mode.
• Fixed a bug that was causing a crash when using the wave attack as Mothplane.
• Fixed a bug that was causing a soft lock after defeating Ghost Titanosaurus and going back to the same stage.
• Fixed a bug that was causing the corruption of the save slots. You will have to manually delete any corrupted slot to avoid problems in the future. Keep in mind that deleting the save slots does NOT erase the stuff you unlocked from the Vault.

// Audio
• Added Godzilla’s roar SFX in his intro.
• Added hit sound effects to some enemies from the Jungle stage (The Earth).
• Updated Gezora’s intro sound effect with the correct scream sound.
• Updated Intro Cutscene/Mars song to add a missing part from the original music.

// AI
• Biollante is now more agressive in her second form.

// Balancing
• Increased Gezora’s heal ability base amount (0.25 -> 0.3).
• Increased Gezora’s heal ability per level amount (0.0075 -> 0.01).
• Increased Biollante’s health regeneration after transforming. Now both health and powers are fully replenished.
• Reduced the hurtboxes for the destructible rocks from The Earth and Pathos.
• Reduced Godzilla’s punch and kick hitboxes.
• Reduced Titanosaurus’ kick hitbox.
• Reduced Tankzilla’s hurtbox.
• Reduced Ghost Titanosaurus’ level.
• Reduced the length of the Blue Caves stage (Pathos).
• Reduced Red’s Chase Stage total duration.

// Misc
• Added the Credits Screen at the end of the demo.

Happy New Year!

I know that a lot of you guys only knows about the game through this Blog, so I want to apologyze for not posting the latest release here in the Official Blog, I totally forgot about it! (Sorry!)

ps: this post is for people who didn’t know about the latest version (0.0.3 – Pathos) that was released a few months ago.

This new version brings a lot of new features like a new planet (Pathos), Widescreen mode, new HUD interface, Save Slots, Card System and more!

You can always go to my website Allone-Works to check for the latest update of the game. I also highly recommend joining our Official Discord Server to interact with people and keep you up-to-date in regards to the development of the game.

Download: VERSION 0.0.3

The full changelog is listed below:

• Added a new Planet: PATHOS. This planet brings a lot of new enemies, bosses and exclusive musics!
• Added a Widescreen mode. Now you can play the game in widescreen monitors (16:9) with no black bars!
• Added a new Save System (up to 3 slots).
• Added a new Game Mode (Custom Mode).
• Added a new Card System. Cards allows the players to play as different monsters and use cheats in Custom Mode.
• Added 6 new playable monsters that can be unlocked in Campaign Mode.
• Added a new HUD that changes the Health/Power bars and also provides some additional information. This HUD can be selected in the VIDEO options.
• Added progress tracking to all items from the VAULT (Jukebox, Bestiary and Cards).
• Added damage per level to all monsters/bosses.
• Added parallax to the Wilderness/Volcano stages.
• Updated the Gamepad System to support analog stick and a wider range of gamepads.
• Updated the Jukebox with new musics from PATHOS.
• Updated the Bestiary with new monsters from PATHOS.
• Updated Godzilla’s Heatbeam to use only 6 power bars.
• Updated Godzilla’s Tailwhip collision. Now the hitbox is larger and can hit up to 3 enemies at once.
• Updated Gezora’s Tentacle Damage Hitbox.
• Updated Health/Power Capsule heal amount from 35% to 40%.
• Updated Dogora’s Yellow Cells. Now they can drop Health capsules.
• Updated Orbital enemies sprites.
• Updated the Palette System. All the assets from the game were converted to use an specific palette to keep the consistency between stages/planets.
• Updated the Collision System with a lot of improvements.
• Reduced Flaming Shuriken’s collision damage from 0.2 to 0.1.
• Reduced Markalite/Electric Cannon Projectiles collision damage from 0.2 to 0.15.
• Fixed a lot of bugs from the previous version.

Hello everyone!
Today I’m releasing a new version of the game, lots of things added, like new stages, minibosses and also TITANOSAURUS!

Download: VERSION 0.0.2

You can check this version’s changelog below:

• Added Save/Load System.
• Added a new planet: MARS. This includes all the monsters and stages from Mars, and some new Bosses/Minibosses.
• Added a new monster: TITANOSAURUS.
• Added a new exclusive miniboss: DOGORA.
• Added a new exclusive stage: GLITCHY STAGE (MARS).
• Added a new capsule: Hybrid Capsule, which fully recovers both Health & Power bars.
• Added a new behavior to the minibosses (Matango Hive, Gohten, Dogora): now they give Experience Points only once, and also drops an Hybrid Capsule.
• Added a new EXIT button to the main menu.
• Updated the Bestiary with the missing monsters from Earth (Volcano & Mecha City), and also added monsters from MARS!
• Updated the visuals for the Dogora Cells on Earth.
• Updated the ESC button on the keyboard to pause the game instead of exiting it.
• Updated the music volume of the game (reduced).
• Updated the Phoenix enemy to drop a Health Capsule when killed.
• Updated the Volcanoes to wait 3 seconds before throwing projectiles.
• Updated Godzilla’s Heatbeam (Godzilla does not get knocked back anymore while charging it).
• Increased Health & Power Capsules Recovery Amount (20% to 35%).
• Increased Mothra’s EyeBeam Damage (0.04 to 0.05).
• Increased Mothra’s Wing Damage (0.075 to 0.1).
• Increased Duplication Delay for the Flame Shurikens.
• Reduced Orb’s Collision Damage (0.35 to 0.25).
• Reduced ThornTower’s Collision Damage (0.35 to 0.1).
• Reduced Phoenix’s Health (0.35 to 0.2).
• Reduced Phoenix’s Collision Damage (0.35 to 0.1).
• Reduced Manda’s Health (1.0 to 0.65).
• Reduced Manda’s Collision Damage (0.35 to 0.1).
• Reduced Dogora’s Collision Damage (0.01 to 0.005).
• Fixed the direction of Moguera’s Projectiles (MARS).
• Fixed a bug that allowed the player to fight the bosses without having to play through the stages.
• Fixed a bug with volcanoes appearing too close to the screen.
• Fixed a bug where Godzilla could get stuck after receiving damage from the volcanoes.
• Fixed a bug where the music would stop after dying while playing on a regular stage.

Hello everyone!
Today I’m releasing the first DEMO of the Godzilla Creepypasta game, I hope you like it, and sorry for being so late.

Many of you guys know that I’m working very hard on my next game called “Blazing Chrome”, that’s why it’s hard for me to work on both projects at the same time. This DEMO has just the first planet, but you can test the mechanics and get a bit of the nostalgia feeling. You can also discuss about the game on the official forums.

Download: VERSION 0.0.1

Hi, it’s Psyke here.
I Just want to say that I will not be able to deliver the DEMO this month because I’m very busy lately, I received a lot of tasks to work on my other game and right now I don’t have time to update the NGC Game, but I will have some time next month. Sorry for the delay! To compensate that, I’m releasing another Work in Progress video, featuring:

  • New title screen;
  • Shaders;
  • Keyboard/Gamepad configuration;
  • Jukebox;
  • Bestiary;
  • Cinematic intro;
  • Earth stages: Wilderness, Jungle, Mecha City 1 & 2;
  • A brand new glitchy stage that will appear on Mars;
  • A new special move for Mothra;
  • Hybrid capsule (recovers both health and power bars).

Thanks for your patience!

NGC: Game

A game based on the official NES Godzilla Creepypasta is currently in development.

The game is at early stages but you can watch some gameplay footage below. Please note that everything shown in the video is work in progress and is subject to changes.

Screenshots

Instead of immediately heading into World 3, I’ve decided to play around with the password screen today. I don’t know what results I’ll get (if any).

password

It’s the same creepy music playing, but the password input has been altered. “LEFT”, “RIGHT”, and “END” characters are gone, B and A move the 2nd selector around while Start inputs the code. There’s a new icon in their place, which is in some language I haven’t seen before.

First I’ll try world names from Zach’s playthrough:

Pathos: Didn’t work
Trance: Also didn’t work
Dementia: Nada
Entropy: Screen turned white for a second, but then went back like nothing happened. I entered the code again and it was rejected.
Extus: Nope
Zenith: Didn’t work (but I’m not sure I wanted to go there anyway)

So I can’t access any of the worlds that Zach did. Not only that, I can’t even get to the worlds that I’ve already played – “Gelid” didn’t do anything either. That leaves trying passwords from the original game and guessing. I’ll have to google search to see what those were…

*5 minutes later*

The sound test and “Destroy all monsters” codes both worked.

soundtest

The CD player guys don’t do anything (as far as I can tell). The Sound Test is only playing songs that I’ve heard in the game so far. It probably updates the song library as the player progresses.

destroyallmonsters

The “destroy all monsters” code sends me to this area where I’m a robot that uses a club to kill little monsters. There’s no health, time limit, or anything. The password music plays in the background.

This made me feel uneasy so I didn’t play it for long.

Now that I’ve gone through all my other options, I’m going to see what that new language icon does.

letters

Woah.

I don’t understand this at all. I’m glad I still have the option of going back to English. But first I’ll input a password using this and see what happens.

inject

To my surprise, that random input got a result. Another odd game, the only objective is to get blood samples from each of these monsters to put in the beakers. Don’t know what the 120 means, it was there the whole time.

After doing so, it goes back to the password screen.

Tried another combination, and got yet another little game.How many games are in this thing?

boatmouse

This time I’m a little yellow mouse in a rowboat on the ocean. Just swimming along. Row row your boa-

boatmouse2
why did everything go dark?

 

 

boatmouse3

Damn!

How was I supposed to avoid that?

I input the same code, trying to start over, but it didn’t work this time. So much for that one. I’ll try one more;

tricycle

I have no clue what’s going on here. Maybe it’s a race, but I don’t seem to be getting closer to anything? When I back-pedal, the flying thing follows me.
I rode around for a few more minutes but nothing else happened.

These password games are interesting, but fruitless. There’s still one word I want to try out though, but I’ll need to go back to the English screen:

password2

 

 

And it had a result!

 

 

project
Now I’m intrigued. It looks as if this might give me some answers as to what this game is about. What really caught my attention is the blood red text stating “DO NOT REDISTRIBUTE THIS CARTRIDGE”. Clearly someone did not want this game being passed around.

It’s a bit too late for that, but as the current owner, I really want to know why shouldn’t it be redistributed.

youdidntsaythemagicword

Goddamnit! Just when I think I’m getting somewhere, it wants ANOTHER password. What does this thing need authorization for? What the hell is a “Transcendence Project”?

I guess I won’t be finding out, at least not right now. Maybe another creature will give me the authorization code.

Today we go into World 5. The Gate has 7 slots on it, so this is the halfway point.

tempest

tempboard1

The board is a dark bluish color, 3 level types;

TOP

SWAMP

FOG

top1

“TOP” takes place on the top of a mountain range. You can’t see in the screencaps, but this area has very strong winds. I’m going to need to pay attention so I don’t plummet while moving.

top2

There’s an eerie feeling to this place. Rather low-tone music, but it’s hard to hear over the sounds of howling wind.

There are 2 kinds of gross bug enemies, they seem to be related. Both of them try to stab me with the face spikes. I’m starting to see body parts flying across the screen when the wind picks up…

top3

I’m running into these odd lump-things with holes all over them. The bugs hover around it, sticking their spikes into the holes, and they attack me whenever I get close. So I have to destroy all of them before I can get across. It’s getting difficult to avoid these things.

top4

I can see the bodies that had been flying past earlier – they’re covered in circular holes, likely stabbed to death by the bugs. There are also pink eggs bound to the mountains by a sticky web-like substance. Small larval bugs leap from the eggs and drain health, but I’ve also seen them emerge on their own to feed on the bodies.

top5

I’ve gotten to a clearing that seems mostly free of bugs. And look who shows up – Usol!

sadusol

Oh god. That’s terrible to hear.

Wait, what is that thing?

ranigan speak

top6

top7

top8

That hairy asshole grabbed Usol and disappeared!  And I liked the little guy, so this pisses me off. I hope I can get him back.

tempboard2

Huh? There’s a new monster on the board. I didn’t unlock one in the level. I guess it’s just the game being weird, who knows. I’ll try him out in the swamp level.

swamp1

The name is “King Caesar”. He’s some sort of dog monster, might be made of rock. The swamp is like a combination of the forest and ruin levels. Don’t know about the water but I’m staying it out of it. I’d rather not take my chances, and I don’t think a rock dog is going to be a good swimmer.

The music has a primordial sound, it’s like a slow knocking on wood. Lot of background noise, gurgling and whistling sounds.

swamp2

The lump things are here, but the other enemies are different. One is a long necked creature with spikes that tries to stab me from the water, the others are toads that jump everywhere. They aren’t strong and they give health when defeated, but they show up frequently.

King Caesar is fairly conventional for a playable monster, though jumping is weird. He falls slower than Godzilla, and seems light on his feet. But that’s a not big issue. One thing I really like is that he can aim his beam up and down, which should come in handy.

swamp3

A tree with syringe needles coming out of the branches? I’m just going to jump over it.

warp

What the hell?

I got hit by one of the needles, and  it looks like it’s injected Caesar with psychedelic drugs. Everything’s wobbling rapidly and changing colors, and the music has messed up. I can’t play the game like this, have to wait for this to wear off.

warp2

Ugh, this is making me dizzy.

Alright, 2 minutes and it wears off. Definitely avoiding these trees.

Going through the swamp, encountering more of the same.

swamp4

I think we’re at a boss.

swamp5

toad1

toad2

Definitely a boss.

toad3

The Giant Toad is trying to eat Caesar, and his tongue is both his primary weapon and his weak point. Striking it just gets me stuck to it, so I have to use the beam. Though it’s arsenal is limited, the toad can birth many smaller toads out of the holes in it’s back.

toad4

After taking enough damage, the Giant Toad retreats momentarily to let it’s spawn wail on me. They come at a constant rate, but by unrelentingly beating the hell out of them, it’s a good way to gain health before the big one resurfaces. After doing this about 3 times..

toad5

And the Giant Toad goes kaboom. Look at those fireworks!

King Caesar is quite effective, though these levels seem a bit easy. I was expecting things to get harder by this point.

megag1

“Megaguirus” is a monster dragonfly. You might notice it starts out with an empty power meter, which had me confused at first.

megag2

megag3

It turns out that Megaguirus gains energy by draining yours, and then uses your own beam against you.

megag4

An annoying trick, but Megaguirus lacks in real strength. So it’s just a matter of getting enough hits in.

fog1

“FOG” is another ruined temple. This one is somehow floating in the sky, along with several large rocks. This area has less gravity than normal. There’s music playing that sounds like a whistle, but it’s hard to hear over the wind.

Having some trouble with these lizard-esque enemies. They stab with their tongues and will chase me around until I get rid of them.

And here’s where the level gets it’s name from; every now and then the fog rises up from the bottom to obscure the view. Which is the last thing I need when I’m trying to jump across flying rocks. I have to fend off enemies while waiting for the fog to go back down. And some of the lizard things can fly.

fog4

Thankfully this level is rather short. At the end there is this thing, which blocks me from getting through. It’s not much of a mini-boss, all it can do is wave it’s tentacles and call other enemies.

fog5

I met another denizen here and- wait what is he doing

goaway

Huh? Well, whatever.

Anyway, time for the boss…?

tempboard3

What the hell? The world boss icon has moved to another part of the screen? How does that happen?

Going back through some of the levels again, not taking more screencaps because it’s the same stuff. I got through to where the icon had moved and…

tempboard4

It moved again.

Something is wrong here.

*break*

Alright, I thought it over for a while. I think the cause of this is King Caesar. He wasn’t unlocked like the others, he just showed up. It could be that his inclusion was a trick.

I’m going to try getting rid of him and seeing if that solves the problem. I’m going to feel like a real dumbass if I’m wrong, but I don’t know what else to do. Here goes…

bye

tempboard5

That did it! I knew something was off about him. I’ll use Rodan to go up against the boss now.

It resembles one of the lizard creatures from the fog level, except much larger. The first thing I notice is that it moves very fast, faster than any of the previous bosses.

This boss has numerous tricks up it’s (her?) sleeve; lashing out a tongue that drains health, tornado blasts form the wings, and heading offscreen to let the kids have a turn.  It’s proving to be a hard battle.

Salaac hits Rodan with the tongue again and health is going into critical lows. But now we’re close enough that I can lay on the damage and prevent it from flying off.

It’s a very close match, but I succeed.

And I thought it would end there, but it doesn’t. It takes me back to the map again.

tempboard6

King Caesar is back, where the Boss Icon was. I think he’s mad about that “dropping him into an abyss” thing.

caesar1

Fortunately he only has as much life as he did when I got rid of him. This should be easy.

caesar2

caesar3

“That’s what you get for working for that grey bastard!”

reveal1

reveal2

reveal3

Uh-oh.

warlockspeak1

warlock1

Shit, I didn’t even think I’d be fighting him now, I wasn’t prepared for this! This might be as far as I get, but I’m going down fighting.

warlock2

warlock3

This guy is tough. Very tough. Godzilla is the strongest monster I have, and I’m just barely holding him off.

warlock4

warlock5

We’re both getting low on health, and he’s getting serious – now he’s destroying the mountaintops so I have less places to stand!

warlock6

He absorbed my heat beam! He’s gaining a lot of power, better duck!

warlock7

This is it! Gonna blast him with all I have left-

warlock8

warlock9

warlockspeak2

And “Warlock” floats away again. So he can regain his health and prepare for another attack, no doubt. And he knows about the journal? What exactly is he?

Do I even want to know?

Guh. Well, I’m physically and mentally exhausted now. This game threw a lot at me that I wasn’t ready for. I don’t think it’s going to get any easier from here, but I can’t quit now. Not until I find Usol.