Category: NES Godzilla Creepypasta

Today I’m releasing the first patch for the game with a lot of bug fixes from the previous version, so I though it would be better to change the version numbering format to something more common and instead of calling it 0.0.3.1, I’m making this version 0.3.1, following the X.Y.Z format (X = Final release; Y = Major Update; Z = Minor Update/Patch).

Please keep in mind that this is NOT the TRANCE update!

This version also features a new cheat card: Cosmic Chaos. It’s a new card that can be unlocked in CAMPAIGN mode that can spawn enemies from other planets and it can also create blackholes.

Download: VERSION 0.3.1

You can always go to my website Allone-Works to check for the latest update of the game. I also highly recommend joining our Official Discord Server to interact with people and keep you up-to-date in regards to the development of the game.

Full changelog:

// Cheats
• Added a new Cheat Card: Cosmic Chaos.

// Bugs
• Fixed Crystal Crab’s walking animation.
• Fixed an audio loop issue with Ghost Titanosaurus’ theme.
• Fixed an issue with the flying monsters (Mothra & Mothplane) not having the correct flight height limit in the Gravity Base and Void #2 stages.
• Fixed a bug with Enemy #19 from the Bestiary (The Earth) not appearing in the game.
• Fixed a bug with Varan’s punch dealing a huge amount of damage.
• Fixed a bug where Tankzilla’s beam loop sound wouldn’t stop from playing after advancing to the next stage.
• Fixed a bug that if the player managed to kill a jellyfish after Ghost Titanosaurus’ death, it would reset the glitch from the HUD.
• Fixed a bug where the phoenix from the Volcano stage could spawn on top of Manda.
• Fixed a bug where Red could show after the smoke screen.
• Fixed the “Game Over” text not being centered in widescreen mode.
• Fixed a bug that was causing a crash when using the wave attack as Mothplane.
• Fixed a bug that was causing a soft lock after defeating Ghost Titanosaurus and going back to the same stage.
• Fixed a bug that was causing the corruption of the save slots. You will have to manually delete any corrupted slot to avoid problems in the future. Keep in mind that deleting the save slots does NOT erase the stuff you unlocked from the Vault.

// Audio
• Added Godzilla’s roar SFX in his intro.
• Added hit sound effects to some enemies from the Jungle stage (The Earth).
• Updated Gezora’s intro sound effect with the correct scream sound.
• Updated Intro Cutscene/Mars song to add a missing part from the original music.

// AI
• Biollante is now more agressive in her second form.

// Balancing
• Increased Gezora’s heal ability base amount (0.25 -> 0.3).
• Increased Gezora’s heal ability per level amount (0.0075 -> 0.01).
• Increased Biollante’s health regeneration after transforming. Now both health and powers are fully replenished.
• Reduced the hurtboxes for the destructible rocks from The Earth and Pathos.
• Reduced Godzilla’s punch and kick hitboxes.
• Reduced Titanosaurus’ kick hitbox.
• Reduced Tankzilla’s hurtbox.
• Reduced Ghost Titanosaurus’ level.
• Reduced the length of the Blue Caves stage (Pathos).
• Reduced Red’s Chase Stage total duration.

// Misc
• Added the Credits Screen at the end of the demo.

Happy New Year!

I know that a lot of you guys only knows about the game through this Blog, so I want to apologyze for not posting the latest release here in the Official Blog, I totally forgot about it! (Sorry!)

ps: this post is for people who didn’t know about the latest version (0.0.3 – Pathos) that was released a few months ago.

This new version brings a lot of new features like a new planet (Pathos), Widescreen mode, new HUD interface, Save Slots, Card System and more!

You can always go to my website Allone-Works to check for the latest update of the game. I also highly recommend joining our Official Discord Server to interact with people and keep you up-to-date in regards to the development of the game.

Download: VERSION 0.0.3

The full changelog is listed below:

• Added a new Planet: PATHOS. This planet brings a lot of new enemies, bosses and exclusive musics!
• Added a Widescreen mode. Now you can play the game in widescreen monitors (16:9) with no black bars!
• Added a new Save System (up to 3 slots).
• Added a new Game Mode (Custom Mode).
• Added a new Card System. Cards allows the players to play as different monsters and use cheats in Custom Mode.
• Added 6 new playable monsters that can be unlocked in Campaign Mode.
• Added a new HUD that changes the Health/Power bars and also provides some additional information. This HUD can be selected in the VIDEO options.
• Added progress tracking to all items from the VAULT (Jukebox, Bestiary and Cards).
• Added damage per level to all monsters/bosses.
• Added parallax to the Wilderness/Volcano stages.
• Updated the Gamepad System to support analog stick and a wider range of gamepads.
• Updated the Jukebox with new musics from PATHOS.
• Updated the Bestiary with new monsters from PATHOS.
• Updated Godzilla’s Heatbeam to use only 6 power bars.
• Updated Godzilla’s Tailwhip collision. Now the hitbox is larger and can hit up to 3 enemies at once.
• Updated Gezora’s Tentacle Damage Hitbox.
• Updated Health/Power Capsule heal amount from 35% to 40%.
• Updated Dogora’s Yellow Cells. Now they can drop Health capsules.
• Updated Orbital enemies sprites.
• Updated the Palette System. All the assets from the game were converted to use an specific palette to keep the consistency between stages/planets.
• Updated the Collision System with a lot of improvements.
• Reduced Flaming Shuriken’s collision damage from 0.2 to 0.1.
• Reduced Markalite/Electric Cannon Projectiles collision damage from 0.2 to 0.15.
• Fixed a lot of bugs from the previous version.

Hello everyone!
Today I’m releasing a new version of the game, lots of things added, like new stages, minibosses and also TITANOSAURUS!

Download: VERSION 0.0.2

You can check this version’s changelog below:

• Added Save/Load System.
• Added a new planet: MARS. This includes all the monsters and stages from Mars, and some new Bosses/Minibosses.
• Added a new monster: TITANOSAURUS.
• Added a new exclusive miniboss: DOGORA.
• Added a new exclusive stage: GLITCHY STAGE (MARS).
• Added a new capsule: Hybrid Capsule, which fully recovers both Health & Power bars.
• Added a new behavior to the minibosses (Matango Hive, Gohten, Dogora): now they give Experience Points only once, and also drops an Hybrid Capsule.
• Added a new EXIT button to the main menu.
• Updated the Bestiary with the missing monsters from Earth (Volcano & Mecha City), and also added monsters from MARS!
• Updated the visuals for the Dogora Cells on Earth.
• Updated the ESC button on the keyboard to pause the game instead of exiting it.
• Updated the music volume of the game (reduced).
• Updated the Phoenix enemy to drop a Health Capsule when killed.
• Updated the Volcanoes to wait 3 seconds before throwing projectiles.
• Updated Godzilla’s Heatbeam (Godzilla does not get knocked back anymore while charging it).
• Increased Health & Power Capsules Recovery Amount (20% to 35%).
• Increased Mothra’s EyeBeam Damage (0.04 to 0.05).
• Increased Mothra’s Wing Damage (0.075 to 0.1).
• Increased Duplication Delay for the Flame Shurikens.
• Reduced Orb’s Collision Damage (0.35 to 0.25).
• Reduced ThornTower’s Collision Damage (0.35 to 0.1).
• Reduced Phoenix’s Health (0.35 to 0.2).
• Reduced Phoenix’s Collision Damage (0.35 to 0.1).
• Reduced Manda’s Health (1.0 to 0.65).
• Reduced Manda’s Collision Damage (0.35 to 0.1).
• Reduced Dogora’s Collision Damage (0.01 to 0.005).
• Fixed the direction of Moguera’s Projectiles (MARS).
• Fixed a bug that allowed the player to fight the bosses without having to play through the stages.
• Fixed a bug with volcanoes appearing too close to the screen.
• Fixed a bug where Godzilla could get stuck after receiving damage from the volcanoes.
• Fixed a bug where the music would stop after dying while playing on a regular stage.

Hello everyone!
Today I’m releasing the first DEMO of the Godzilla Creepypasta game, I hope you like it, and sorry for being so late.

Many of you guys know that I’m working very hard on my next game called “Blazing Chrome”, that’s why it’s hard for me to work on both projects at the same time. This DEMO has just the first planet, but you can test the mechanics and get a bit of the nostalgia feeling. You can also discuss about the game on the official forums.

Download: VERSION 0.0.1

Hi, it’s Psyke here.
I Just want to say that I will not be able to deliver the DEMO this month because I’m very busy lately, I received a lot of tasks to work on my other game and right now I don’t have time to update the NGC Game, but I will have some time next month. Sorry for the delay! To compensate that, I’m releasing another Work in Progress video, featuring:

  • New title screen;
  • Shaders;
  • Keyboard/Gamepad configuration;
  • Jukebox;
  • Bestiary;
  • Cinematic intro;
  • Earth stages: Wilderness, Jungle, Mecha City 1 & 2;
  • A brand new glitchy stage that will appear on Mars;
  • A new special move for Mothra;
  • Hybrid capsule (recovers both health and power bars).

Thanks for your patience!

NGC: Game

A game based on the official NES Godzilla Creepypasta is currently in development.

The game is at early stages but you can watch some gameplay footage below. Please note that everything shown in the video is work in progress and is subject to changes.

Screenshots

I am Zachary, and at the time I write this, it has been three weeks since the fateful night when I played the NES Godzilla game.

Going back to that night, to immediately after I turned off the NES. Once I was able to start walking around again, the first thing I did was unplug the NES, take out the cartridge, and put them in separate sock drawers.

I looked over at the computer. All the screenshots you’ve seen in the story were saved. I backed up all the images on a flash drive before I turned the computer off, just in case. After that, I hit the bed and instantly passed out. It was not a restful sleep, but one of complete exhaustion. It felt like no time has passed before I awoke again.

And what a day that was. The first thought I recall coming to mind was “…What the hell happened last night?” I thought about it for a short while, until it occurred to me to contact the person I got the game from to begin with – Billy. So I called him up, and told him to just come over to my apartment, which he did.

And I showed him the screenshots, and gave him a very basic summary of what had happened. At first he thought I was pulling a joke on him, but he soon realized that was not the case. Once it hit him that this was real, he was speechless.
He made it clear that he had absolutely not tampered with the game, and had no idea about any of this.

So then the obvious question was asked to Billy; “Where did YOU get it from?” I got the simple answer of “Another friend of mine that I trade games with.” He assured me that this was a trustworthy person, and he had never had any issues with games he got from him before. So then Billy called him. But when we told this guy the story, he was as shocked and surprised as anyone, except he abruptly hung up on us. This clearly was going nowhere.

Before Billy left that day, he asked me if I wanted him to take the cartridge and dispose of it. I sharply declined. He asked how I could possibly still want to keep the thing. I told him that I needed time to think it over, and that was that.
Billy and I haven’t talked much since. Even though I’ve told him this isn’t the case, I get the impression that Billy thinks what happened with the game is his fault.

After he left that day, I did a lot of thinking.

It was very hard for me to do anything else, really. I couldn’t stop thinking about the game, there were so many questions left unanswered. What WAS Red? Was Melissa really in the game? How did she get there? Why did all this happen with THIS game?

But the one question that kept me for many nights was:

“Red said he had ‘known me for a long time’. How?”

Ever since then, I can’t shake this feeling of being watched.

The game made me ask myself questions about death and reality in ways that I never wanted to think about. I’m not too sure of anything anymore. Constantly thinking about it soon began to have a negative impact on my life. I just didn’t care about anything else at this point. By comparison, all the other day-to-day activities seemed utterly pointless.

I eventually decided that I had to choose between one of two things: Try to play the game again, or destroy it. I tried several times to convince myself to try the former, but I never got farther than plugging the NES back up. Just touching the cartridge made me remember all the pain I felt during the fight with Red.

I wondered if perhaps playing the game again myself might cause something terrible to happen. I didn’t know anything about how this “game” worked, and it was too risky. I wasn’t sure I could stand another round of the game anyway.

So then it was time for the other option. Wanting to get some fresh air, I took the game with me and drove to the lake, planning to throw it in. I got up to the lake with the cartridge in my hands, and I look down on it and…I thought of Melissa. If what I had experienced in the game was indeed genuine, doing what I did may have been the only way to save her from endless torture. In a way, this warped game might have saved her soul.

Damn it. Once that thought came into my head, I knew then I wouldn’t be able to destroy it. So I just sat down at a bench, gazing at the lake for about an hour. Ultimately, I decided on a third option: selling the game on EBay.

It may be selfish, but I promise you that it has nothing to do with money. I don’t care how much or little I get paid for this game, believe me. It’s selfish because I don’t want the responsibility of owning this cartridge anymore. I cannot dwell on this forever, and the only way I can deal with this, is by putting the game out of my life.

So this brings me to the main reasons I created a summary of these events; first is to record the details while I can remember them, and second is that whoever bids on this game knows what they’re getting into. I can’t guarantee the safety of anyone else who plays the game, or that anything will happen at all. But to the new owner of the gamer, remember this; Be careful, and if you feel as if the game is literally messing with your mind, SHUT THE DAMN THING OFF.

After his seeming defeat by Solomon, Red had reconstructed his body into his gigantic Final Form, transporting us to a blazing inferno in the process. It was reminiscent of our first encounter. Except now the scenery,much like the true power of Red, had become very real. The music had erupted into a loud blaring sound, a furious drum of death.

Faced against Red’s insane amount of health, my own demise was imminent.

Final Red 1

Solomon was my strongest monster. But not even he stood a chance. It was like trying to fight a mountain.

Final Red 2

Within seconds Solomon was overpowered and dropped to the floor, when Red crushed him to death underneath his foot. The sadistic demon took his time as he snapped Solomon’s vertebrae and ribs like dry, brittle twigs. I could tell he was enjoying our pain.

Final Red 3

weak

“This is hopeless. I’m a dead man.”

I had to no choice but to send another monster to his death. We were all going to die. I only hoped they would forgive me.

Final Red 4

After decreasing Red’s health by a miniscule amount, Anguirus was also obliterated. Red unleashed a hail of blazing hot needles into his face, until he collapsed.

Final Red 5

Another moment of unspeakable agony, then nothingness as my ally faded away.

you cant win

I asked Red how he knew my name.

And then, he said it.

secret

red confess

For years she was being tortured by something nobody understood. Now I knew what it was.

Now I understood why I was mocked about Melissa’s death, and how the game knew about it. Because HE knew about it, because HE was the one responsible. And this time, he was going to kill me.

futile

I was taken back to the board to send Godzilla to his final stand. Barely anything was left of the board, just Godzilla and Red’s icons, and…

boardremains

…the fifth monster.

In the midst of everything that was happening, I had completely forgotten about it. I tried yet again to select it. I cursed, I begged,I screamed at it to do something, ANYTHING to help me. To no avail.

There was only one thing to do.

Final Red 6

Final Red 7

Final Red 8

Final Red 9

I knew Godzilla didn’t stand any more of a chance than the rest did. But maybe, maybe now that all the other monsters were gone, the fifth monster might finally awaken.

I managed to get the creaure’s icon selected, and I pressed the A button as fast as I could. The icon started to shake, as if it were trying desperately to move!

It was then that Red decided he was done playing fair, and before I could activate the monster, he went for the killing blow: paralyzing my heart.

My hands started to become numb and unfeeling, but even as my vision was fading away, I still tried to pressed the A button.

gameover

Red surely was breaking one of his rules, but he must have thought that if he could kill me quickly, then it would be too late for any consequences to matter, he would have won.

He was wrong.

gameover

 

notyet

stuggle

struggle 2

Red’s power was being challenged by another force. It prevented him from killing me, and when I regained my vision I saw a familiar sight:

blueangel1

“…Who are you?”

blueangel2

“What? How is that possible! I…Red told me that he killed you…”

blueangel3

blue angel 4

“But how will I be able to stop him now?”

blueangel5

blueangel6

Her words stirred something inside of me. I wasn’t going to die like this. And I had more to fight her for than just my own life, I had to fight to save Melissa, and the world she inhabits.

With her help, the 5th monster was finally unleashed:

thegoldenlight

It was time to end this, once and for all. Together, we would take this damned hellspawn out of existence.

AcaciusvsRed1

cantsaveyou

Acacius was by far the strongest playable monster in the game. He had to be, if we were to have any chance of surviving. His “punch” involved turning his hands into blades, which caused tremendous damage. But Red had more than enough life to spare. In the end, this would come down to pure skill:

AcaciusvsRed2

AcaciusvsRed3

AcaciusvsRed4

AcaciusvsRed5

AcaciusvsRed6

AcaciusvsRed7

AcaciusvsRed8

With one final strike, Red was destroyed. His body disintegrated and sank below, accompanied by a soar of triumphant music. Slowly, the paralysis wore off, and I was able to stand up again!

Reddeath1

Reddeath2

Reddeath3

Reddeath4

Reddeath5

We had done it. Melissa’s death had been avenged, and I felt overwhelming happiness…until I remembered all the death and pain that led up to this point. All the other monsters who had fought and died. I was about to mourn them, but the game had yet to conclude.

rise

ending1

ending2

ending3

ending4

Tears of joy streamed down my face, and I broke out crying. I cried harder than I have in several years, maybe in whole life. All I had been through, all I had discovered, and now the game was coming to an end. But before she and the others left, Melissa had something to tell me:

ending5

 

ending6

ending7

ending8